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  1. Games
  2. Action Games
  3. God of War
  4. God of War Laufey

God of War Laufey star Deborah Ann Woll says "Kratos gameplay is so fantastic because he's such a heavy hitter," but new protagonist Faye is "just as strong and just as good a warrior"

News
By Jordan Gerblick published 3 June 2026

"There are so many ways to be a warrior"

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Faye in God of War Laufey stands behind bars, with Phranque the cube in the background.
(Image credit: Santa Monica Studio)
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Sony Santa Monica stole the show at last night's State of Play with 20 minutes of gameplay footage from the newly announced God of War Laufey, the next installment in the studio's reboot series. The not-prequel stars a brand new protagonist in Kratos's second wife and Atreus's mother, Faye, and her distinctly agile move set was put on full display toward the end of the showcase, revealing a huge contrast with Kratos's brawny, lumbering movement.

In a 'meet the cast' video accompanying God of War Laufey's announcement, Faye actor Deborah Ann Woll compares the two protagonists' very different playstyle's, describing Kratos as "a heavy hitter" and Laufey as "acrobatic."

"I love how acrobatic Faye is. I think the Kratos gameplay is so fantastic because he's such a heavy hitter and he has that brute force," she says. "And Faye is just as strong and just as good a warrior, but her gameplay is spinning and whipping and flipping, and it's in the air, and we can show that there are so many ways to be a warrior."

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As someone who generally prefers fast, fluid, theatrical combat to the high-gravity feel of 2018 God of War and Ragnarok, I'm absolutely psyched for Laufey. Don't get me wrong, those previous games both have great combat, but I played them more for the worldbuilding and lore, and now Laufey looks like it offers a fresh perspective on that universe as well as a combat system that's a little more up my alley.

Talking to IGN, God of War Laufey director Ariel Lawrence explains how the upcoming game and new hero's combat were influenced by Santa Monica's long history with the series, including the Greek-era God of War games, which featured much more hack-and-slash-style combat compared to the 2018 reboot and Ragnarok.

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"Kratos is like a brick wall, and he's a little stoic, but it's just that his brutality is different," Lawrence says. "How do we show somebody who's his equal as she is? So when we looked, we got to think about all the [Santa Monica] games. The Greek era had an influence on Faye. The Norse era has an influence on Faye. So going to our more agile combat roots but also retaining our companions, our gritty closer combat. How do those marry together and then make something that's uniquely Faye-feeling while still being a Santa Monica game?"

God of War Laufey's release reportedly isn't "years away," but don't expect a PC launch

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TOPICS
Sony Interactive Entertainment Santa Monica Studio
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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