Rust studio COO wants an official Delta Force collab after calling out the game for allegedly stealing assets: "Cinematic is great though, hopefully next time we see a Rust Hazmat in their next season"
"If you wanted to collab, you should have reached out"
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Delta Force studio Team Jade has been accused of stealing assets from survival game Rust, and after seemingly offering an apology to facepunch COO Alistair McFarlane, it seems the door is now open for an official collaboration to happen.
Over on Twitter, McFarlane reacted to a new Delta Force trailer for the launch of the Ahsarah season, which seemingly features art taken from Rust, ostensibly without permission from facepunch. Specifically, McFarlane managed to spot an explosive in the trailer that he claimed is an exact copy of an "asset made fully in-house" by facepunch's lead weapon and prop artist Thomas Butters, who goes by Pilgrim online.
"Hey Delta Force, thank you for being huge Rust fans. Please remove our assets. If you wanted to collab, you should have reached out," McFarlane wrote, sharing comparison shots of the explosive seen in the Delta Force trailer and the one developed by facepunch for Rust. Indeed, they look very similar, right down to the pattern of the duct tape wrapping and wiring.
McFarlane's claims are seemingly validated by what he says was an apology from Team Jade. "@DeltaForce_Game has reached out and has apologised," reads a follow-up tweet from McFarlane. "Matter is resolved.
"Cinematic is great though, hopefully next time we see a Rust Hazmat in their next season."
It's good to see a swift and amicable resolution to what could've been a pretty messy situation legally. Neither Team Jade nor Delta Force publisher TiMi Studio Group have commented on the situation publicly, and as of the time of writing the trailer is still available online, but it seems the Rust developer is happy with whatever resolution was reached behind the scenes.
Here are the best survival games you can play right now.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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