Doom creator John Romero praises the devs who carried on id Software's legacy as Microsoft reportedly lays off half of the studio: "The last few games showed real care, skill, and respect"
Romero's own team had funding pulled – reportedly from Microsoft – a year ago
id Software co-founder John Romero has commented on the layoffs, which have reportedly cut the Doom and Quake developer in half.
Xbox is laying off 3,200 staff over the next year as part of what it calls "the most significant restructure in Xbox history," with this marking the fifth wave of layoffs since acquiring Activision Blizzard for $75.4 billion. Hit especially hard from this is ZeniMax Studios – which Microsoft acquired in 2021 – with Arkane set to be spun off or sold (alongside Ninja Theory, Undead Labs, Double Fine, and Compulsion Games), while Fallout developer Bethesda Game Studios is reportedly losing 35 staff members.
Bethesda is reportedly pivoting to focus on its "strongest franchises," with reports claiming this is set to include Doom, Quake, and Wolfenstein alongside the obvious push for The Elder Scrolls 6 and Fallout 5. However, shockingly, id Software – one-time Wolfenstein developer and current Doom and Quake shepherds – have reportedly been gutted with layoffs, with former Bethesda project lead Jeff Gardiner reporting that 95 of the around 200 staff members are being let go from the studio.
Romero – whose FPS title was canceled, reportedly by Microsoft last year, which had Romero Games potentially facing closure – reacted to the news on BlueSky, saying, "I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you."
Romero continues, "I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history." He adds, "The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people."
The gutting of id Software is especially confusing in the wake of the news that Bethesda wants to focus on two of its games, but on top of that, the amount of knowledge just lost from the studio with the layoffs reportedly focused on the coders working on the id Tech engine – who are regarded as some of the best in the industry – likely leaves the upcoming Doom, Quake, and Wolfenstein games in a worse place than they would have been.
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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