Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the Doom studio's claims
"They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech]"
Despite a statement from the studio, former id Software staff don't see how the studio can possibly make another game in its id Tech engine after a majority of the devs at the Texas-based studio were laid off.
Last week, after much conversation about what state the legendary studio is left in after 136 of its 185 developers were laid off by Microsoft, id Software released a statement on Twitter. "While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," the post reads, saying "The team today is about the same size we were when making Doom 2016."
While the Doom 2016 line may be true, the cost of game development is rapidly increasing compared to even ten years ago. And given the comments from developers affected by these layoffs, like Derek Best, former principal VFX artist, who said, "Nothing says business success like nuking a team into the dirt and relegating them to support studio size," many saw this as potential damage control from higher-ups at the studio.
Speaking to Game Developer, a source impacted by the cuts at id Software says, "Does Microsoft care? Absolutely not. And they seem to actually put some level of effort and care into making it as painful as possible."
Another dev let go last week told the outlet "They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can," and while Microsoft commented on word that only one staff member remained at the Texas studio working on id Tech, they did not specify how many were working on the engine, which is also used by Wolfenstein developer Machine Games.
The developer continues, "The institutional knowledge [that has been lost] on the id Tech side is immense... I cannot imagine a path forward where they make another game in id Tech."
And yet, word is Bethesda is planning to focus on its biggest franchises going forward, and while The Elder Scrolls 6 and Fallout 5 are likely the priority for Bethesda Game Studios, Doom, Quake, and Wolfenstein – three series made in id Tech – are apparently included in that focus. I'm not sure I see the thought process behind Xbox's decision with that one.
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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