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  1. Games
  2. JRPGs
  3. Final Fantasy
  4. Final Fantasy 7: Revelation

Final Fantasy 7 Revelation's massive amount of content is "part of what makes the game so appealing," lead says, who promises "it's all good" stuff

News
By Catherine Lewis Contributions by James Daly
Published 10 September 2026

Naoki Hamaguchi promises "it's all going to be really appealing to play"

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Tifa looks off to her side in Final Fantasy 7 Revelation
(Image credit: Square Enix)
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Final Fantasy 7 Revelation might have "even more content" than Rebirth, director Naoki Hamaguchi says, who reckons that's "part of what makes the game so appealing." But if you're already feeling overwhelmed, don't stress – the devs really wanted to give you "the choice" this time over what you want to spend your time on.

Depending on how many games you play a year and how much free time you have in your life to spend on them, you might have a very different opinion on the concept of playing an enormous, content-packed JRPG. It's hard to argue that it's a bad thing for a game to be big, but it sure can be overwhelming, and potentially off-putting for those who don't have a spare hundred hours or so lying about.

Speaking to Hamaguchi at Gamescom 2026, we ask about the scale of Revelation compared to Rebirth – a JRPG he acknowledges "had a lot of content in it as well," and Square Enix hasn't slowed down since. "I'm pretty sure that Revelation has at least the same, and probably actually even more content in it than Rebirth had," he tells us. "But it's all good content. It's all going to be really appealing to play."

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Hamaguchi knows, however, that for some players, bigger isn't always better. "I am aware that there is a number of players of [Rebirth] who said that the content was just too much and that they felt they were overwhelmed by it. I do understand there are people out there who felt that," he admits.

However, this hasn't put him off from the idea of making Revelation a behemoth, too: "I feel that having that huge amount of content is part of what makes the game so appealing. I don't think it's that kind of game, so I'm very confident in what it is because of that."

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  • Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans
  • Sephiroth in Final Fantasy 7 Rebirth Final Fantasy 7 Rebirth director knows players "got a little bit of tired" of side quests in the RPG

Sephiroth looms below a cloudy sky holding what appears to be an unconscious Cloud in Final Fantasy 7 Revelation

(Image credit: Square Enix)

With that said, though, Hamaguchi says that "what's important is not how much content there is, it's how you make that interesting and accessible and enjoyable for players to interact with." He tells us that he's learned from fans' feedback following the release of Rebirth, and going into Revelation, not only is its content "all quite different," but he's taken on board the importance of communicating with players "what kind of rewards you can expect, and what kind of experience you're going to get when you take it on."

Hopefully, then, you can expect clearer signposting of what's worth it to you if you're not someone who wants to take on everything the game offers. He notes that we can now expect rewards to be split up across different types of content accordingly, with character upgrades locked behind the battle-focused content, while minigame rewards will be customization options within that specific minigame, for example.

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This comes in direct response to Rebirth, where "all of the side content was tied to the Materia development system. So if you wanted that Materia, you had to do all of the content, regardless whether it was something that you would be interested in otherwise or not," he continues. "So I really wanted to address that and maybe improve it for people who felt that, like, feeling of obligation that they had to do it, but they didn't really want to."

Ultimately, the devs wanted to pay attention to the "idea of allowing the player the choice of which content they want to engage with and which they don't," he concludes.

So then, no pressure if you don't want to experience everything Revelation has to offer. Unless you're a hardcore completionist, of course, in which case it sounds like you're going to have your work cut out for you come its release in April.

Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players.

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Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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