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Final Fantasy 7 Rebirth director says the team could do a "completely new IP" or maybe "something new within the Final Fantasy series" after finishing Part 3 of the JRPG remake

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By Dustin Bailey last updated 28 October 2025

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Final Fantasy 7 Remake and Final Fantasy 7 Rebirth have kept more or less the same development team at Square Enix together for the better part of a decade, and director Naoki Hamaguchi doesn't want that to change – not for Part 3 of the remake trilogy, and not even for whatever the next project after that will be.

"I think once we have got out the third game in the series, and hopefully it's a big success," Hamaguchi tells GamesRadar+, "we'll definitely move on to something else, and it'd be great to see what that team that we've managed to build up together produces. I don't know if it's the right way of talking about it, but the bonds, the relationship between the team has definitely improved a lot and strengthened that team."

Hamaguchi continues, "I can't say at this point what that's going to be, whether it's going to be a completely new game, completely new IP, whether it's gonna be something new within the Final Fantasy series, but I'm really looking forward to it. I think fans who've seen what our work has been on the Remake series, the three games, will really look forward to this exciting, new gameplay experience. What we work on after that, I'm very much looking forward to working on that myself as well."

Article continues below
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  • Cloud and Tifa in Final Fantasy 7 Remake. Final Fantasy 7 Remake Part 3's reveal might be imminent as the RPG's director promises more news "than ever before"
  • final fantasy 7 rebirth Final Fantasy 7 Remake Part 3 uses Unreal Engine 4 because "we're already familiar" with it, director explains

It's likely to be quite some time before Part 3 comes our way, though Hamaguchi says news is coming "in the not-too-far future." Either way, that's all the more time to speculate on what the team will build afterward.

Final Fantasy 7 Rebirth director says "however much AI might try and intrude and take part in the creative side of things," his team would want to be "good enough creators" that "we could do better than AI."

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Dustin Bailey
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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