After 10,000 hours of Fallout 4 in 8 years, Ghost in the Shell director Mamoru Oshii still couldn't tell you how the main quest goes because he just hangs out with Dogmeat

Dogmeat
(Image credit: Bethesda)

You might like Fallout 4. You might even love the latest mainline entry in the sci-fi RPG series. But you probably don't enjoy it as much as legendary Japanese filmmaker Mamoru Oshii, the man responsible for 1995's Ghost in the Shell and a laundry list of other movies, who's clocked an incredible 10,000 hours in the wasteland across PC and console.

That's what he revealed during an interview celebrating the 30th anniversary of Ghost in the Shell, as spotted by IGN Japan. In the conversation, when the subject turns to video games, he calls Fallout 4 his favorite, per machine translation, commenting that it ticks all of his boxes for the medium.

攻殻機動隊展 Ghost and the Shell | Official Trailer - YouTube 攻殻機動隊展 Ghost and the Shell | Official Trailer - YouTube
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The longtime director has discussed his love of Bethesda's nuclear wasteland before, telling The Film Stage he's been playing Fallout 4 for eight years back in December 2025. In that interview, translated by Automaton, he went through his rules for venturing out of Vault 111, and they're very specific.

His only companion is Dogmeat and he will not partake in any exploits or glitches. Those are reasonable - sensible, even. No buffs or stats boosters of any kind. OK, now we're getting into hardcore territory. He does zero base-building, too.

Instead, Oshii essentially plays as an outlaw, wandering what's left of the United States. While he ignores the main objective, if the culprit who took his son and murdered his wife shows up, there's a hail of bullets waiting to greet them. The same fate awaits his child should they return as a baddie.

And he holds no allegiance to any of the factions. That's a pretty stringent way to enjoy the role-playing game, but I'm kind of tempted to try it. Oshii adds he figured he'd roleplay as a bloodthirsty scavenger for around a year before moving on. Instead, the game took almost a decade of his playing time. Bethesda can add this endorsement to the cavalcade of others the studio's trying to live up to for Fallout 5.

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Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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