After misses like Mass Effect: Andromeda and Anthem, Dragon Age: The Veilguard creative director says BioWare decided to "look at what's worked in the past" for inspiration

Dragon Age: The Veilguard
(Image credit: EA, BioWare)

BioWare has only released four new games in the last ten years, and two of them didn't do very well, so it drew upon its old successes for Dragon Age: The Veilguard.

"I think for us, where we've been, the last two projects we've released, Andromeda and Anthem, we wanted to make sure that this one landed in a way that was satisfying, that told a good, cohesive story, could tell a good, coherent story," creative director John Epler tells GamesRadar+.

Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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