Call of Duty: Black Ops 7 devs hear your door hate, immediately respond with a list of changes like "forcing specific automatic doors to remain open from the start of the match"
"We are closely following the community discussion about doors"
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Early Call of Duty: Black Ops 7 beta access has begun, and those early players are about as united as FPS fans can get in their criticism of one specific feature: doors. 24 hours later, the devs responded by clarifying how prolific doors will be in the full game and promising changes to make them less annoying in the beta maps.
"While there are no manual doors in any Black Ops 7 Multiplayer maps," the devs say in a new blog post, "only five of our 16 6v6 maps at launch will have automatic doors. With that said, we are closely following the community discussion about doors on our Beta maps and evaluating our launch and post-launch portfolio of maps."
An "upcoming update" will make the following changes to those doors:
- Forcing specific automatic doors to remain open from the start of the match.
- Increasing how long automatic doors remain open before they close.
- Increasing the distance a player needs to be from the door before it will automatically open.
- Players can still shoot automatic doors to open them.
The full launch of Call of Duty: Black Ops 7 is just over a month away, and with that kind of turnaround time betas can often feel more like demos – in other words, marketing tools rather than genuine efforts to get a game into players' hands for feedback and improvement.
But associate creative director Miles Leslie tells us that Treyarch "1000%" intends to implement feedback from the beta into the full launch of Black Ops 7. "We welcome all constructive feedback – 'constructive' being the key thing there."
Here are all the Black Ops 7 beta rewards you need to know about.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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