Battlefield 6 lead agrees "we need more of the large sandbox" maps but also defends small maps: "There are different types of Battlefield maps in all games"
Battlefield 6's maps are on the smaller side for the series
A recurring criticism of Battlefield 6 has been the map sizes compared to previous entries. Even during the open beta, players were noticing how intimate the play areas felt for a game where large destruction was a hallmark. It seems the devs are aware of this, and are potentially looking at remedying the problem.
David Sirland, lead producer on Battlefield, posted on Twitter asking if there were any issues his team had missed recently. A fan replied, calling the maps the "biggest issue," listing criticisms about their scale, and giving Blackwell as an example of one where players have been able to camp and snipe exceedingly well.
"That is an issue with that map for sure, and the tightness of the flight space," Sirland responds. "I don't agree that is true for all maps, however, there are different types of Battlefield maps in all games."
That is an issue with that map for sure, and the tightness of the flight space. I don't agree that is true for all maps however, there are different types of BF maps in all games. We need more of the large sandbox types for sure though!November 5, 2025
He does add, though, that "we need more of the large sandbox types." Even a broad overview suggests this to be the case. One player actually did a painstaking breakdown of the map sizing across several Battlefield games, only to find this sixth mainline installment is nowhere near the top when it comes to landmass.
Sirland has a point in that there's room for all kinds of Battlefield experiences, from tense, close-range gunfights, to wider destruction derbies where all sorts of artillery is flying across the map. But right now, Battlefield 6 is offering a lot more of the former than the latter, and it's to the game's detriment.
With only one other new map still to come Season 1, Eastwood, it'll be Season 2 before some of this feedback may be used. Whatever maps are added, you can be sure they'll be heavily scrutinized.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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