Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before"
Larian Studios' lead has a point
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
EA, the publisher behind games like Battlefield 6 and The Sims 4, is on many a player's mind right now following the $55 billion deal that's seeing the company go private – and apparently, seemingly on developers' own, too.
The buyout has left countless communities and devs worried about the future, from The Sims 4 fans' concerns regarding potential layoffs to analysts' predictions of EA doubling down on live services and sports at the expense of "new ideas and innovation," so it's not surprising to see that Baldur's Gate 3 director and Larian Studios lead Swen Vincke is sharing his thoughts on points like game development speed as well as pricing now.
In a new online post, Vincke writes, "Probably a good time to remind people that making games faster and cheaper while charging more has never worked before." Although he doesn't outwardly state that he's meaning to respond to the EA deal, the timing here doesn't exactly feel like a coincidence – and his post edit history shows that he was initially a bit more direct with his words, reminding people "in the games industry" in particular.
Probably a good time to remind people that making games faster and cheaper while charging more has never worked before.October 2, 2025
Vincke's original thread also included a now-axed sentence at the end: "Not sure why they think it'll work now." Even after his edits, however, it looks like fans are picking up that the RPG director's thoughts might have been sparked by the EA debacle. "You're assuming big investor firms that buy game devs (*cough* EA *cough*) care," comments one user, "even a tiny bit, about whether or not their games are 'good.'"
The reply continues: "They just care if they make money. If they can do that by cutting staff, rushing the product, and ditching quality, they will in a sec."
It seems Vincke's post is stirring discussions about the deal, at least – one that has evidently proven highly controversial among developers and players alike, even with the EA CEO assuring that the buyout marks "a new era of opportunity" and the company's values "remain unchanged."
Only time will tell what the $55 billion deal truly means for EA – both its employees and games – and how this will affect the gaming industry as a whole. I, for one, just hope it heeds Vincke's message, at least.
Weekly digests, tales from the communities you love, and more

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


