Asked about concerns Switch 2 game-key cards could turn off players and third-party publishers, Nintendo president says the controversial cards were introduced since file sizes have gone up
Shuntaro Furukawa says Nintendo will talk to third party publishers to assure the Switch 2 is supported
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Nintendo president Shuntaro Furukawa has acknowledged the backlash towards the Nintendo Switch 2's game-key card system, saying it was introduced because game file sizes are larger.
The Nintendo Switch 2 has had a fair amount of controversy surrounding it in the three months since it was properly revealed. While the pricing of games has been the big sticking point, Nintendo's game-key cards have been the subject to criticism, with many pointing out it's bad for game preservation.
These cards are effectively a digital download on a card, meaning there is very little data on the cart and you'll need to fully download the game even after popping the cart in your console. Pretty much every third-party title on Switch 2 that has a physical release was through these game key cards (except Cyberpunk 2077, which also happens to be the best-selling third party game on the platform).
This was brought up at a recent Nintendo shareholder meeting (via machine translation), as Furukawa was asked about the online reactions to game-key cards, with some finding that buying physical releases without the actual game data on the cartridge is unappealing. The same investor said they are worried that third parties will move away from the Switch 2 if key cards don't sell well due to these complaints.
Furukawa responds by explaining the key card system, and says (via machine translation) that this is a new sales method that's been added since the "data capacity" of Switch 2 game software is larger than it was on the original Switch.
Granted, there are multiple games currently on Switch 2 with file sizes that go over 59GB (which was the highest on Switch 1 thanks to NBA 2K24). Split Fiction comes in at 69GB, and the recently revealed WWE 2K25 is going to be 73GB on the system, so game-key cards make sense for the latter two considering the Switch 2 cards only go up to 64GB (although WWE is a code in a box anyway). However, 3.2GB Puyo Puyo Tetris 2S and 9.2GB Bravely Default don't exactly have the same excuse.
As for the worry of third parties possibly abandoning Switch 2 if game-key cards aren't selling, Furukawa noted that there are various ways for Switch 2 games to be sold, and that the company wants to discuss "various points" with publishers, ultimately striving for them to support the Switch 2 platform. It's rumored (due to an apparent Arc System Works leak) that Nintendo is only offering expensive 64GB cards or game-key cards to developers, so hopefully that could change if publishers kick up a fuss.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


