Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Fall Preview
  • Join our monthly RPG Club
  • GTA 6
  • Game of the Week
  • G+RLS Podcast
  • Pre-order GTA 6
  • Countdown to GTA 6
  • Best gaming tech
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action Games
  3. Star Wars Outlaws

"They're going to have to kick us out the door!": Ubisoft Massive promises that changes are coming to Star Wars Outlaws as its directors reflect on launch and look to the future

Features
By Josh West
Published 4 September 2024

In conversation with Star Wars Outlaws' creative director Julian Gerighty and game director Mathias Karlson

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Star Wars Outlaws screenshot
(Image credit: Ubisoft)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Video games of all scopes and sizes are a colossal creative challenge. That's especially true of Star Wars Outlaws, the first single-player focused title from developer Massive Entertainment and the first open world adventure set in a galaxy far, far away. Over 600 developers contributed to the project across the Ubisoft stable, the group spending no fewer than four years working to bring this experience to life. An experience that had to feel authentic to the most famous trilogy of films in existence, and open enough so that players are free to roleplay an up-and-coming scoundrel in the Outer Rim.  

Creative director Julian Gerighty and game director Mathias Karlson may be playing Neon White and Rocket League in their free time, but it's easy to understand where their passion for shouldering the challenge of Star Wars Outlaws' construction comes from as we discuss the video games they love, and why. "When you look at Rockstar Games, GTA 5 and Red Dead Redemption 2, they are such works of incredible scope and detail at every single level; they are endlessly inspiring for professionals," says Gerighty. "They make a lot of decisions that you can agree or disagree with, but the level of execution, the level of imagination and commitment to what they are doing, is commendable. You'd be hard pressed to find a developer who, deep down in their jellies, doesn't recognize that." Karlson adds: "Elden Ring is a fantastic experience, and I could talk at length about the key steps FromSoftware took across its previous games to make it the monster success that it has become. But the way you can just be curious, and be rewarded for just following your nose – especially throughout a game of that scale – is really very impressive."

Reflecting on the Star Wars Outlaws launch

Star Wars Outlaws screenshot

(Image credit: Ubisoft)

While I suspect that neither Gerighty nor Karlson would come right out and say it, I think it's clear in Star Wars Outlaws that Massive Entertainment strived to deliver scale of detail at every single level, and experience with the clear potential to become a monster success. Launch has proven to be slightly more challenging, with Outlaws' Metacritic value sitting at a Generally Favorable rating of '76' as players begin taking their earliest steps across Toshara. "I'm a little disappointed with the Metacritic; recognition from critics is very important to us, but I do think players are really connecting with what we did," says Gerighty. "We had a very ambitious target, we literally reached for the stars, and I think we were successful from so many different angles. There's a magical, unique experience within Outlaws, whether it's Star Wars or not." 

Latest Videos FromGamesRadar+
Watch full video here:

That it is a Star Wars adventure that so wonderfully captures the definition of the original trilogy is undoubtedly where Outlaws succeeds above all else. Gerighty points to players enjoying the "virtual tourism" aspect as a highlight, noting that the team is happy to see one feature in particular being utilized by the community. "Photo mode can often be an afterthought in development because there are millions of little fires to deal with because we get something that's a little bit annexed, but honestly, it's brought me so much joy to see the incredible images being captured and shared. I think that's proof positive that this is an experience like no other Star Wars experience before." 

Star Wars Outlaws headshot SWO_Julian-Gerighty_Creative-Director
"I'm executive producer on The Division, so these are my last weeks. But I'm pushing as much as I can"
Julian Gerighty, creative director

There may be nothing else quite like Outlaws out there, but that doesn't mean that Massive is moving on from its Star Wars adventure just yet. As disappointed as Gerighty is with critical reception, he also understands that there's room for improvement. "I think Outlaws has such long legs that this will be a game that millions of people are going to play for years and years, and we're never going to stop improving it… well, okay, that's a lie, we'll probably stop improving it eventually," he laughs, adding, "but today my mind is not on stopping." 

You may like
  • Star Wars Zero Company Star Wars Zero Company wants to be more than XCOM with lightsabers: "Gamers are more sophisticated now"
  • Star Wars: Galactic Racer Star Wars: Galactic Racer proves that roguelikes and racing are "a match made in heaven"
  • A character wears Mandalorian armor in a battle close-up in Star Wars Zero Company Star Wars Zero Company review: "XCOM with lightsabers is a sweet deal, and it doesn't have to reinvent the wheel"

How about tomorrow? Ubisoft confirmed that The Division 3 entered early production last September, and Gerighty – who previously served as associate creative director on The Division and creative director on The Division 2 – will need to shift his attention soon. "It's been announced that I'm executive producer on The Division, so these are my last weeks [on Outlaws], but I'm making sure that I'm pushing as much as I can. But whatever happens next, I'll be playing it for sure."

The potential for change

Star Wars Outlaws screenshot

(Image credit: Ubisoft)

Massive will soon turn its attention to the development of two story expansions, Wild Card and Pirate's Fortune, although the studio is prioritizing improvements to the baseline game. With Gerighty and Karlson, I discuss a key point of friction raised in my Star Wars Outlaws review concerning some difficulty spikes and failstates across the critical path. "One of the things we can see through data is that elements aren't working as well as we would like them to," says Gerighty. "One of the earliest missions in Mirogana is incredibly punishing and, for me, that is a mistake – and it's something that we're going to work on improving." 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

This doesn't necessary mean that Massive is going to begin removing failstate conditions from Outlaws' missions, like infiltrating Gorak's base at the Pyke syndicate stronghold in Mirogana, but the studio is assessing different ways to make these sorts of encounters "more enjoyable and understandable" in the weeks ahead. "With the Faction district that you're going through in that mission, there is this sort of tension that we want to create, but we don't want it to feel unfair. And today, I think it feels unfair and, believe it or not, that was not our intention. This [realization] is something that crept in in the last week or so, and it's something that we're correcting already for a patch that's coming out in maybe the next 10 days." 

The creative team tells me that it's carefully analyzing data to pinpoint areas for improvement, and ways to ease friction in an adventure it feels players will undertake for years to come. That doesn't necessarily mean that the fundamentals will change though. "We believe that giving players the opportunity to have a stealth approach fits the scoundrel fantasy really well," says Karlson, "and I think if stealth wasn't a part of the experience at all it would be a very one note game overall. It affords us a lot of width and variety in the context of our quests. The 'don't raise the alarm' quests specifically, what we were reaching for there isn't fail on detection – it's implemented in places like the Imperial space stations, where you wouldn't want the whole station to be on alert, so we think that's an intuitive fail state." 

Star Wars Outlaws screenshot

(Image credit: Ubisoft)

Karlson says Massive spent a lot of time trying to get these missions right, where Kay Vess is able to exist on the knife's edge of detection and quickly work to diffuse a situation before an alert is raised with things like the Star Wars Outlaws Fast Talk ability. "We really tried to create that fun suspense zone where it could tip all the way into failure, where you have many ways of dealing with the situation. However, if that turns out to not connect with its current tuning with enough people, then that's something we take very seriously, so we'll consider changing it." 

You may like
  • Star Wars Zero Company Star Wars Zero Company wants to be more than XCOM with lightsabers: "Gamers are more sophisticated now"
  • Star Wars: Galactic Racer Star Wars: Galactic Racer proves that roguelikes and racing are "a match made in heaven"
  • A character wears Mandalorian armor in a battle close-up in Star Wars Zero Company Star Wars Zero Company review: "XCOM with lightsabers is a sweet deal, and it doesn't have to reinvent the wheel"

Gerighty adds: "If you're going into an Empire-controlled area, coming out of your ship all guns blasting, that, narratively, doesn't quite fit the generosity that we'd love to allow – Mathias and I are 100% believers in player agency, and your ability to make decisions." It's an interesting point which speaks to the complexity of building an adventure in the Star Wars universe, one which isn't as inherently free-flowing as experiences like the aforementioned Red Dead Redemption 2. "I think once the world opens up, you get a lot more freedom. It's just these moments where we're trying to convey that aspect of you being a scoundrel against 1000 Stormtroopers, so what are you going to do?" 

That natural conflict between fantasy and freedom is clearly something that Massive has spent years trying to work around, and there's no easy fix – not in a game which has already shipped, which the studio isn't treating as a live service. But that isn't to say that Gerighty isn't thinking about subtle ways the studio could make shifts to open up sections to broaden the avenues of play in future patches. "To be honest, if you tell me today – and, okay, I'd also have to look at the metrics and data – that there's a blocker for people enjoying the game then we're going to tweak the narrative context." 

As for what that would look like in reality? Gerighty holds a pretend microphone to his mouth and muffles his voice to mimic that of a tannoy announcement. "So, the Stormtroopers have gone down to Toshara, and now we only have a skeleton crew on site," Gerighty laughs, as he sets the metaphorical microphone down on the table, illustrating one way Massive could facilitate more opportunities for loud action in spaces once designed for stealth and subterfuge. "The context would change, just so that we can get people to enjoy these moments as much as possible. We're not married to that concept," he says, speaking to the failstate systems currently in place, "It's something that we wanted to do, but if it isn't working, and if the data supports it – not just anecdotal, your experience or my experience – then we'll absolutely come back to these moments. We're not precious about those things."

Looking to the future

Star Wars Outlaws screenshot

(Image credit: Ubisoft)
Happy hunting

In the days following launch, some exceptionally fun easter eggs have emerged across Star Wars Outlaws' open worlds, including one which seems to settle the whole 'who shot first' debate – with a strong lean towards Greedo. I asked Julian Gerighty whether Massive had to run easter eggs between Disney, or if he was even aware that this one existed. "It's a great question, and I'm going to be politically correct here and say that absolutely we know about every single easter egg that was snuck in by every single one of the 400 artists on this game. And, of course, Disney knows exactly what's put in there as well." I'm not sold, although this tease from Mathias Karlson did act as a solid distraction: "I know of one very specific easter egg relating to Massive that no one has found yet, and that's all I'll say!"

It's been a long road for Massive Entertainment to get here, and there's still a little distance it wants to cover still. Karlson says it's strange to reflect on the earliest days of the project, and the challenges that all of the Ubisoft teams navigated across its development. "We went from, okay this is actually happening, to establishing the core fantasy that we wanted to bring to life, and then the pandemic came along. That was unexpected, and of course brought new challenges. But the way this team was able to come together and make the project take off under those circumstances, and the adaptations we had to make along the way to make it happen, is a testament to the team, and the passion that everyone had for both the IP and the fantasy we were going for. Everyone in the team has always said that they could see so clearly what the target was; every game production is a long journey of a million little hurdles to get towards that point, but as long as you know where you're walking you can keep walking even in difficult circumstances."

Looking to the future of the Star Wars Outlaws world, Gerighty says: "I'm feeling pretty good about it!" Getting either Gerighty or Karlson to comment beyond that on the potential for a sequel is more challenging than making the Kessel Run in less than twelve parsecs, especially because the pair still have plenty of work to complete. "I'm still working on it, Mathias is still working on it – we're pushing a lot of improvements," says Gerighty."Not just on the base game, but it's things that we're going to deliver later this year and next with the downloadable episodes we're creating. They are heavily themed, pushing a certain aspect of the game that we have even further."

"The first [Wild Card] is all about Sabacc in Star Wars Outlaws, so we're going to build on that and make something that has a really strong Sabacc theme. And the next [A Pirate's Fortune] features Hondo Ohnaka from the animated shows – he's a legendary pirate, a great character, and super humorous. That is space piracy focused and really pushing the space aspect – we would have loved to spend more time in space in Outlaws. There's so much more for us to do there. We've got such a great system, there's a great foundation. It's not as easy as it looks, because everything is level designed and that's a lot of work, but there's so much we can do there," says Gerighty, adding: "I'm still working on it, Mathias is still working on it – we're pushing a lot of improvements. We just don't want to let it go. They're going to have to kick us out the door!" 



For more insight into the latest game from Massive Entertainment, head over to the On the Radar: Star Wars Outlaws coverage hub now.

TOPICS
Ubisoft FromSoftware Rockstar Games Lucasfilm
CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Star Wars Zero Company
Strategy Games Star Wars Zero Company wants to be more than XCOM with lightsabers: "Gamers are more sophisticated now"
 
 
Star Wars: Galactic Racer
Racing Games Star Wars: Galactic Racer proves that roguelikes and racing are "a match made in heaven"
 
 
A character wears Mandalorian armor in a battle close-up in Star Wars Zero Company
Strategy Games Star Wars Zero Company review: "XCOM with lightsabers is a sweet deal, and it doesn't have to reinvent the wheel"
 
 
A close-up of Shade steering a vehicle along an illuminated arena track in Star Wars: Galactic Racer
Racing Games Star Wars: Galactic Racer has the best crashes I've seen since Burnout, especially as I risk losing it all
 
 
Two crossed lightsaber hilts with 'dice' blades on a wooden table
Tabletop Gaming D&D Star Wars revealed for 2027, but fans worry this means a beloved RPG is dead
 
 
Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1
Action Games The 10 best Star Wars games to play in 2026
 
 
Latest in Action Games
Marvel's Wolverine - Wolverine looking at Jean Grey
Action Games Marvel's Wolverine Metacritic shows the worst-reviewed Insomniac game in years
 
 
GTA 6
Grand Theft Auto GTA 6 extended reveal caused a surge in PS5 and Xbox Series X sales, analysts say
 
 
Godzilla marches through a city in Kaiju Alpha.
Action Games Kaiju Alpha codes (September 2026) and how to redeem them for Exp and Cells
 
 
Image of the Metroid Ravenous Switch 2 box and the special edition amiibo on a green GamesRadar+ background.
Games Ninty fans must be hungry for Metroid Ravenous pre-orders, as the special edition with its exclusive amiibo is already sold out
 
 
physint art showing a man in shadows
Action Games Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid spiritual successor
 
 
Marvel's Wolverine - close up of Wolverine's face in his game suit with teh cowl up
Action Games Marvel's Wolverine review: "Missing that crucial X-Factor"
 
 
Latest in Features
Zaza gives a cheery thumbs up in Stupid Never Dies, despite being against a Hellish background
Action RPGs Capcom vets' flashy action RPG Stupid Never Dies is one of the coolest games since Persona 3 Reload
 
 
Metroid Ravenous gameplay screenshot captured on Nintendo Switch 2
Metroid Metroid Ravenous: Everything we know so far about the new 2D Metroid game
 
 
The Blood of Dawnwalker screenshot showing protagonist Coen looking up, his mouth covered in blood
Action RPGs I love The Blood of Dawnwalker's Duelist mode, but playing on the hardest difficulty is forcing me into vampire vigilantism
 
 
Exterminauts screenshots
Third Person Shooters Exterminauts looks like No Man's Sky but plays like Helldivers 2, and I crushed it at Gamescom 2026
 
 
Valheim 1.0
Survival Games Valheim's 1.0 launch proves its scope for epic journeys is still unbeatable
 
 
Cid, his pilot goggles lifted beneath his blonde hair, in Final Fantasy 7 Revelation, rubs his gloved hands together
Final Fantasy Final Fantasy 7 Revelation masterfully blends nostalgia and new in an exciting and overwhelming package
 
 
LATEST ARTICLES
  1. Cid, his pilot goggles lifted beneath his blonde hair, in Final Fantasy 7 Revelation, rubs his gloved hands together
    1
    Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises"
  2. 2
    "We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda
  3. 3
    Do gaming chairs need fans in them? Absolutely not, but that's just about the only thing that could make the LiberNovo Omni more "Pro"
  4. 4
    Marvel's Wolverine Metacritic shows the worst-reviewed Insomniac game in years, and not the smash hit Sony needed for the dire PS5 exclusive lineup
  5. 5
    Capcom vets' flashy action RPG Stupid Never Dies is one of the coolest-looking games since Persona 3 Reload with combat that left me hungry for more

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...