I was ready to take a break from Metroidvanias after Silksong, but this beautiful indie rekindled my obsession

MIO: Memories in Orbit screenshot showing a little, nimble robot called Mio meeting a larger machine. The GamesRadar+ Indie Spotlight logo can be seen in the top right-hand corner of the image.
(Image credit: Focus Entertainment)

It's 2026, and I'm still licking my wounds from Hollow Knight Silksong, questioning how a game so cute could be so cruel. This is the final straw, I vow. I cannot keep loving these Metroidvanias that do not love me back.

Then I hear a gentle knock against the door of defeat in my mind. In walks MIO: Memories in Orbit, politely offering to bandage every wound left by the savage games of last year.

The beauty within

MIO: Memories in Orbit screenshot showing Mio the small robot jumping up between two other robots in a beautiful, watercolor world with pastel colors

(Image credit: Focus Entertainment)

The latest project from French indie studio Douze Dixièmes, MIO's most obvious appeal comes from its gorgeous cel-shaded art style. Its biomes shift from pastel hues to icy blues and stark mechanical greys. Every area feels distinct, yet connected, unified by a watercolor-like palette that gives the impression of beauty slowly fraying at the edges.

But look beyond its gorgeous visuals and you will be rewarded with a story full of emotional depth. The game is set aboard The Vessel, a colossal ark of dysfunctional robots edging toward total shutdown. The Vessel isn't just an exquisite setting - it's a character in decline, a living structure whose failing systems mirror the quiet melancholy of its abandoned inhabitants. "Is your heart still beating? Or is it like mine?" asks Mio, offering me little alternative but to continue traversing platforms whilst blinded by tears. The dialogue in MIO may be sparse, but when characters speak – it feels like they are speaking directly to the most melancholy corners of my heart.

There's a genuine emotional pull in restoring The Vessel, not because the game demands it, but because the game's story makes it impossible not to care. The more you explore its world, the clearer it becomes that this delicate world is failing. Robots lay collapsed in heaps beyond repair but that fragility is exactly what makes MIO so compelling.

Movement is the game's defining joy, and from the outset it's clear that Douze Dixièmes has prioritized fluidity over friction. Mio is light, nimble, and wonderfully responsive, especially in the air. Most notably, Mio is able to double-jump from the very beginning, which is a small design choice that feels monumental. Finally, we have a Metroidvania where not every basic pleasure has to be earned.

MIO: Memories in Orbit screenshot showing Mio jumping through a mechanical setting with spinning blades obstructing the path

(Image credit: Focus Entertainment)

While some may argue that easy modes defeat the purpose of the notoriously challenging Metroidvania genre, Douze Dixièmes have created flexible difficulty settings for MIO that ensure frustration never halts your momentum. Runbacks can feel long, with tricky vertical climbs through swarms of flying enemies, but there's a merciful settings option called Pacifist Mode. Switch to this and enemies will only attack you once provoked; which is perfect for saving your precious health while trekking back to a big boss.

There is also a setting called 'Eroded Bosses' which lowers a bosses health after each failed attempt. Personally, I did not resort to using this because I was having way too much fun learning the bosses as they are. Each boss tested me to stretch my acquired movement abilities to their full potential, continually teaching me new lessons in just how versatile Mio's skill set is.

Boss battles

MIO: Memories in Orbit screenshot showing a big foe blasting a shot towards Mio, who's a small robot. A giant mechanical arm is also suspended in the air in the center

(Image credit: Focus Entertainment)

MIO: Memories in Orbit is an unforgettable journey, a quietly confident reminder that sometimes the most powerful games aren't the ones you conquer – but the ones that conquer your heart

Simply put: the boss fights are delightful. Stroll into an arena and the regular choral music shifts to a groovy electronic score. I found myself timing my hits on Calderon Unyielding Furnace to the utterly hypnotic beat of the song. Some bosses in MIO are pretty challenging, but my smile never tenses into a grimace during the fight, because the overall vibes for each boss are so infectious. You'll gladly want to run back, again and again and again.

Mio's weapon is a simple hairpin that somewhat belies the flexibility of her toolkit. Grappling hooks, projectile orbs, decoy clones, and evasive hooks open up multiple approaches to encounters, while a mod system lets you fine-tune her abilities to suit specific challenges. Capacity limits mean you’re constantly making interesting trade-offs, building different versions of Mio rather than chasing a single optimal build.

MIO: Memories in Orbit screenshot showing Mio, a small robot, jumping through a tunnel with snow that seeps in from above. Giant, whirling blades can be seen behind Mio

(Image credit: Focus Entertainment)

There's a lot of excellent Metroidvanias out there, but MIO distinguishes itself by refusing to be grueling for the sake of it. Where some games in the genre feel like trials to be survived, MIO is an experience to be absorbed. It's a game that values mood, movement, and empathy over sheer difficulty.

Long after the final platforming puzzle is solved and the last boss defeated, its strange tubes, fading colors, and haunting Vessel lingers long in my mind. MIO: Memories in Orbit is an unforgettable journey, and a quietly confident reminder that sometimes the most powerful games aren't the ones you conquer – but the ones that conquer your heart.


MIO: Memories in Orbit is out now on PC, Xbox Series X/S, PS5, and Switch 2. For more recommendations, head on over to our Indie Spotlight series.

Serena Cherry
Social Media Editor

Serena Cherry is a games journalist and a metal musician; she joined GamesRadar+ in 2022 as its Social Media Editor. Serena's writing has previously appeared in PC Gamer, Guitar World, Kerrang!, Metal Hammer, Decibel, Metal Injection, Metal Sucks, Terrorizer Magazine, Vice, EasyJet Magazine, CoasterForce, and Bristol 24/7. Besides Dark Souls, Bloodborne, and Elden Ring (obviously), she enjoys rollercoasters, anime, Formula 1, and Robot Wars. Most likely to be found talking excitedly about video game soundtracks.

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