Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone"

Death Stranding 2 PS5 screenshot
(Image credit: Kojima Productions)

Surprising absolutely no one, Hideo Kojima confirms that he is "not interested in making a game that appeals to everyone."

Hideo Kojima and having games that are pretty weird is nothing new; Metal Gear and Death Stranding were both filled to the brim with bizarre ideas that made them legendary in their own right. This is a guy who has the idea for a game where the character forgets everything if you stop playing, and wanted his third game – Snatcher – to let out the smell of blood. Death Stranding's star Norman Reedus himself has said that he doesn't think "anybody can understand" what's going on in Hideo Kojima's brain.

Kojima tells Edge, "I don’t alter themes or story based on feedback. Of course, I want people to play my game, so I must listen to them to a certain extent," before adding, "I’m not interested in making something that appeals to everyone." Funnily enough, Kojima also says to Edge that the original Death Stranding had around 60% calling it a terrible game in playtests, which he states is "a good balance."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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