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Ghost of Yotei leads say "the katana is still the most valuable weapon" even 300 years after Ghost of Tsushima, but "more opportunities to blow things up is never a bad addition for a video game"

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By Ashley Bardhan published 23 April 2025

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Ghost of Tsushima sequel Ghost of Yotei reveal trailer screenshot
(Image credit: Sucker Punch)
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Set among cherry blossoms in 1600s Japan, Ghost of Yotei of course includes the menacing sparkle of Ghost of Tsushima's katana – a necessity for any sepulchral samurai game – but developer Sucker Punch Productions is happy to report some bombs, too.

Speaking to Variety in a new interview, co-creative director Nate Fox says Ghost of Yotei has "the benefit of gunpowder being part of the combat mix."

"While the katana is still the most valuable weapon," he explains, "having some more opportunities to blow things up is never a bad addition for a video game."

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  • Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026 "What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend

The bloody events of Ghost of Tsushima happen during the Mongol invasions in Japan, in the late 13th century. Both historically and in the action-adventure game itself, gunpowder bombs were present during this time period, but Japan wasn't truly transformed by explosives until a few hundred years later.

So, here comes Ghost of Yotei, setting things on fire. A new trailer revealing the game's October 2 release date is also almost completely saturated in orange flames – they flicker in pits, on torches, yes, but they also billow around tree trunks and gobble up a whole bridge while protagonist Atsu braces for impact.

"The weapons are a big deal, of course," Fox continues in the interview, "because mastering a weapon is part of the feeling of samurai cinema. Becoming a master of that blade is integral to it. But we wanted to give players an even bigger connection to the weapons and the land."

"Being able to play with such a different variety of weapons is so new for the game's feel," adds co-creative director Jason Connell. "Each one of them has their own benefits."

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Ghost of Yotei will let you cut loose with dual katanas, ōdachi, and more new weapons when it launches this year, PlayStation confirms.

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Ashley Bardhan
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Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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