Experts say Monolith's patented Nemesis System doesn't have to die with its Lord of the Rings games: "You can see some similar design language in the Mercenary system in Assassin's Creed Odyssey"

Like they were in a doomed romance, it seemed like players were fated to part with Monolith Productions' patented Nemesis System for 11 years after WB Games shut the studio down this winter. But industry experts say there's still hope for the genius combat structure to thrive in the meantime.

"The Nemesis patent still gives other designers significant space to operate around," Strange Scaffold studio lead Xalavier Nelson Jr. tells Edge in its new magazine issue 410.

2018's Assassin's Creed: Odyssey doesn't use every intricacy of this system for its own Mercenary design – it can't, not with a patent in place – but it does borrow the Nemesis System's core concept with a tiered enemy list. Kill the ranked mercenaries, and gain notoriety.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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