Even in demo form, PS5 action-RPG Stellar Blade draws high praise in tech analysis for excellent 60 FPS performance and 4K resolution modes

Stellar Blade demo
(Image credit: Shift Up)

The Stellar Blade demo is here - for real this time - and on top of offering satisfying parrying and dicing for action game fans, it's also turned out to deliver rock-solid technical performance that'll satisfy you no matter which side of the resolution versus frame rate divide you fall on.

That's according to analysis from Digital Foundry, with the outlet reporting that "on a tech level, Stellar Blade has a lot of quality on show to celebrate here, not least its bombastic in-engine cutscenes." The only real counts against the game's visuals are its occasionally low-res background textures and its use of screen-space reflections rather than offering fancier ray tracing options on higher-spec display modes. 

But it's those very modes are where Stellar Blade shines. The default balanced mode is the one DF seems to recommend, as it offers a clean, reconstructed 4K image and a 60 FPS target that it largely manages to hit. You'll find some points where the game dips to the 50 FPS range, but a VRR-capable display will smooth those blips right out, and the dips aren't prolonged enough to cause much frustration in any case.

If you demand a true 60 FPS, the performance mode drops the resolution to 1440p and seems to offer a rock-solid lock on that target frame rate. The 30 FPS resolution mode is similarly solid, taking the resolution up to a native 4K with some tiny, tiny drops in image quality to maintain the frame rate target in busy scenes.

The Stellar Blade demo was good enough to encourage one GamesRadar+ writer to beat the boss over 20 times, so hey, clearly it's doing something right. While the discourse around Stellar Blade has largely focused on the main character's design, it does seem that the game's also poised to be, you know, worth playing, too.

Stellar Blade director recommends players make Eve wear actual clothes "as much as possible," instead of the NSFW 'Skin Suit.'

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.