Edge 289: How Capcom is rebuilding the world's greatest head-to-head game with Street Fighter V
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Street Fighter is a gaming institution, embraced as wholly by those who dabble with the fighting genre as it is by the players who dominate it professionally. But series guardian Yoshinori Ono and his team feel there’s greater scope for making the world’s favourite fighting game even more accessible. In our latest cover feature we find out why Capcom is hitting the reset button for Street Fighter V in order to rebuild the greatest head-to-head game ever created. Issue 289 of Edge is available now in print, on iPad, Google Play and Zinio.
Elsewhere in the issue we crown some other world-beating games in our annual Edge Awards feature, introducing some new categories in the process. In Meta Game we examine how tabletop title Android: Netrunner charted a path to become the darling of videogame designers everywhere. We head to San Francisco for Sony’s PSX extravaganza, and then Texas to find out how The National Videogame Museum is preserving gaming’s heritage. And we speak to The Stanley Parable creator William Pugh about the rise of games that refuse to play by the rules.
Our The Making Of… this month reveals how Halo and classic anime inspired 17-Bit’s Galak-Z. Studio Profile celebrates 12 years of open-world excess from Avalanche Studios. And for Time Extend, we consider how Nintendo Land both showcased the Wii U and foreshadowed its troubled future. Finally, we speak to Brian ‘Limmy’ Limond about his life in videogames.
In Hype: Rez Infinite, EVE: Valkyrie, Deus Ex: Mankind Divided, Far Cry Primal, Yakuza 0, Plants Vs Zombies: Garden Warfare 2 and more.
In Play: Rainbow Six Siege, Amplitude, Nuclear Throne, Dirt Rally, Earth Defense Force 4.1: The Shadow Of New Despair, EVE: Gunjack, SteamWorld Heist, Fast Racing Neo and Guns Up.
For subscription details in print and digital, click here; and if you've missed a particular edition of the magazine you can grab Edge back issues here.
Weekly digests, tales from the communities you love, and more

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.


