DayZ creator delays new game Icarus to November
The beta's set to roll out across a series of weekend events
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Icarus, the new session-based survival game from the creator of DayZ, just got a last-minute delay and an entirely new beta plan.
While Icarus was originally set to arrive on August 12, it's new release window is slated for November. Dean Hall posted about the news on his Twitter account with a link to the Steam update that lays out all of the details for Icarus' new release plan. He cited his experience bringing DayZ to life across years of development - both before and after it was officially released - as a driving reason for the delay.
Sad for needing to delay @SurviveIcarus but not sad about deciding to delaying it. Big lesson from DayZ: the actual development state sets the timeline. The game needs a little bit more time to bake to be the most awesome https://t.co/FdxZHaZhQBJuly 30, 2021
Icarus is a sci-fi survival game set on an alien world, where player-controlled Prospectors search for materials and embark on missions for off-world factions who "need someone expendable to run errands for them," either on their own or in co-op.
The new plan for the beta is to steadily introduce players to different parts of the game one weekend at a time, twice a month. Anyone who pre-orders Icarus will be able to participate in the weekend tests, and in a notable difference from the standard Steam policy, you'll be free to refund at any point ahead of the full launch no matter how much of the beta you've played.
The first beta weekend, Forest, will run from August 28 to 29, giving players the chance to explore the forest biome without fear of Icarus' hazardous storms. The next beta weekend on September 11 and 12 will enable the storms - hopefully you've found shelter and some ways to put out lightning fires by then - and further beta weekends will add more biomes. The last weekend on November 6 and 7 will celebrate the game's community with a secret event and prizes for players.
On top of the beta weekends for everybody who pre-orders, especially active members of the Icarus Discord community may be invited to participate in an upcoming closed beta. If you're the sort of player who has a shot at being selected for that kind of thing, you probably already know it.
Find more ways to ideally not die (but let's be realistic) with our guide to the best survival games.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


