Dark Souls director Hidetaka Miyazaki says Ico is the reason he got into games
Devs celebrate Ico's 20th anniversary
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dark Souls series director Hidetaka Miyazaki cites Ico as the reason he got into games, and the overall mythology of the game and its successors as something he still seeks to match.
A number of high-profile game makers and artists from other industries spoke to Famitsu about Ico, the first game from its eponymous Team Ico, in celebration of its 20th anniversary earlier this year. Among the quoted were Miyazaki, whose comments were translated to English by VGC.
Miyazaki explained that he had spent some time away from video games after graduating college and starting a career outside of the industry. Then a friend recommended he try Ico, and Miyazaki proceeded to play through the game at this friend's house "quietly moved and silent" by "a beautiful, untold experience and story that I had never imagined."
“And that’s when I left the company I was working for at the time and started working for FromSoftware," Miyazaki explained. “I’m not exaggerating when I say it was the game that changed my life, and I’m proud that it was Ico and it was [Ico director Fumito] Ueda's game.
“Congratulations on the 20th anniversary of Ico, Mr. Ueda. As a fan, I’m looking forward to your new games. The mythology that runs through your games, including Ico, has always been a goal of mine.”
Miyazaki's next project, Elden Ring, is due to arrive in February. We're still waiting to see what Ueda does next, with our last look at his new game being a small art teaser from the start of 2021.
Elden Ring tips | Is Elden Ring on PS4? | Elden Ring classes | Elden Ring bosses | Elden Ring Ashes of War | Elden Ring weapons | Is Elden Ring a sequel to Dark Souls? | Will Elden Ring be on Game Pass? | How to get the Elden Ring horse
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.


