Cave Story walkthrough

*  By Justin Morgan                              

*  Created 3/22/2010                             

*  Last Updated 3/31/2010                        

 0.0 (3/22/2010) - Started the guide.

 1.0 (3/28/2010) - First complete version of the guide.

 1.1 (3/31/2010) - Fixed some errors.

                   Added the "Easter Eggs" section.

                   Added a translation note in the Introduction.

                   Added various tidbits of info.

I)     Basics

 1-01  General Information

 1-02  Story

 1-03  Characters

 1-04  Controls

 1-05  Main Menu

II)    Walkthrough

 2-01  The Beginning

 2-02  Egg Corridor

 2-03  The Bushlands (Grasstown)

 2-04  Sand Zone

 2-05  The Labyrinth

 2-06  Escape

 2-07  Plantation

 2-08  The Final Battle

 2-09  Welcome to Hell!

III)   Extended Information

 3-01  Weapons and Items

 3-02  Upgrade Locations

 3-03  Enemy List

 3-04  Extra Modes (Wii version only)

 3-05  Easter Eggs

 3-06  Hints and Tips

V)     The End

 5-01  Credits

 5-02  Copyright

 5-03  Contact Information

================

================

(NOTE:  AS OF 3/25/10, there are some known issues with the sound in Cave Story

on the Wii that can be remedied.  It's said there will be a patch, but until

then I'm going to leave this note both here and at the beginning of the Walk-

through.  Go into Options, lower "Sound" by about 4 notches and change Music

from New to Original.  Trust me, you'll be glad you did.)

Cave Story is a classic game that's been legally available as freeware for the

now.  I've played it as early as 2006 and have loved the game since, but it

wasn't until it was released for WiiWare that I decided to undertake writing an

service made it seem like a logical thing to do.  I feel almost a sense of duty

coming in due to the first official release on a game console, it's not too

created by a game company you'd recognize from that time period.  It's in fact

story, the artwork, the programming.. all of it.  The game primarily plays like

Keep in mind that though by all means nothing's stopping you from downloading

reasons why you should consider buying it on the Wii if you're able;

 - Pixel, the original creator of the game.  He deserves all profit he gets

 - Nicalis, the distributor of Cave Story, is also bringing many excellent

know about otherwise.  In addition to Cave Story, they're in the process of

retro freeware games in their own right).  Support for Nicalis means better

 - Most importantly to the gamer, there's a ton of new stuff in the WiiWare

This guide is written with the WiiWare version in mind, as I'm writing it while

it should be perfect for the PC version of the game as well.  However, I'll

(Note:  And just so we're clear, here, I'm using the Wii version translation

town, Red Ogre instead of Red Demon, Delete instead of Deleet, etc.  It's

=============

=============

- 1-01  General Information -

       Doukutsu Monogatari (Japan)

 - PC

   - December 20, 2004

 - Wii (WiiWare)

   - North America: March 22, 2010

   - Europe: TBA 2010

   - Japan: TBA 2010

 - WiiWare: 1200 Wii Points

 - Wii: 220 blocks

---------------

- 1-02  Story -

---------------

It's honestly quite difficult to summarize the story, even from the very

everything out for yourself, feel free to skip this section.  Below is a short

bit--as spoiler-free as I can get it--regardin what the game's about for those

who wish to at least know what's going on when they start playing before

larger system of caves.  It's your job to guide Quote through the massive

the mysteries of this world while Quote learns more about himself and why he's

nefarious "Doctor" and his minions brings doom to them all.  Good luck!

-------------------

-------------------

Again, it's very difficult to say much about the characters without some form

of spoilers, especially given the way in which this game's story unravels

itself.  They are listed in the order in which you meet or hear about them.

(MINOR SPOILERS AGAIN IN THIS SECTION, YOU'VE BEEN WARNED)

 - Quote:  The main character, who you control through the entireity of the

main game.  He's an android who's been so perfectly crafted that most people

have trouble believing he's not a human boy.  Though he has no readable text,

he seems to be able to speak normally considering other characters' reactions

to him.  You won't actually find out his name for a long time, but I'd hardly

 - Kazuma Sakamoto:  Sue's older brother and a whiz when it comes to computers.

 - Sue Sakamoto:  A female Mimiga with a scar on her face.  She just recently

and not wanting to have anything to do with the other Mimigas.   Strangely, she

seems to have a human as an older brother, even though she's a Mimiga.

 - King:  The aptly-named leader of the Mimiga Village.  His face may look

menacing, but he's actually kind-hearted and only wants what's best for the

Mimigas he watches over.  He doesn't trust Sue, but more because she acts

bitter and cares only for herself than the assumption that it's only because

she's an outsider.  He blames himself for Arthur's death, and has taken it upon

himself to be Toroko's big brother in his place.

 - Toroko:  A female Mimiga who's the late Arthur's younger sister.  She's very

warm and openly accepts and cares for Sue despite her actions.  Though she's

 - Jack:  The self-proclaimed "number two" of the Mimiga village, this glasses-

wearing Mimiga tries to assist King however he can.  Otherwise, you can find

 - Arthur:  The hero of the Mimigas, Arthur was slain before the beginning of

the story by The Doctor.  King aspires to be like him and blames himself for

Arthur's death.

 - The Doctor:  An evil scientist who has the Mimigas and the humans within the

cave system fearing for their lives.  He intends to force the Mimigas and

 - Balrog:  A rectangular being serving The Doctor.  He uses his brawn to aid

The Doctor's advent and has no second thought about crashing into whatever or

whoever he pleases.  However, he can tend to become aloof and quickly stops

caring about things that don't immediately concern him.

 - Misery:  A witch with a host of magical abilities that assists The Doctor.

She's rather cold and has no remorse using even her own allies as pawns.

 - Igor:  A hulking Mimiga that lives in the Egg Corridor.  He's not very

smart, but doesn't think twice about punching the lights out of anyone who

resists him, even if it's a girl.

 - Santa:   A Mimiga living in the Bushlands.  He's very forgetful and has

 - Chako:  This Mimiga is unique in that she has a purple coat of fur, rather

than the white one shared by all other Mimigas.  She also likes to wear

lipstick for whatever reason.  She lives in a house that separates the tamer

western areas of the Bushlands from the more dangerous eastern areas.  She

getting a little too friendly with the males, even if they're not Mimigas!

 - Malco:  A robot who lives in the Power Room in the Bushlands.  He's a master

 - Professor Booster:  A scientist who seems to know Kazuma and Sue.  He's

 - Curly Brace:  A blonde-haired young girl that lives in the Sand Zone and

protects a group of orphaned young Mimigas.  She seems to share some connection

 - Jenka:  An old witch who lives in the Sand Zone and seems to have been

around for a very long time.  Unlike Misery, she's a warm and friendly witch.

You'll find many more characters as you advance through the game, and you're

sure to find out much more about the existing ones as well.  Anything further

------------------

- 1-04  Controls -

------------------

Control Pad:  Moves Quote around, and moves the cursor in menus.  In-game,

camera in this direction.  Press Down to cause Quote to examine whatever he's

in front of, talk, interact, etc.  You can also hold Down in midair to aim

A Button:  Starts the game at the title screen.  During gameplay, press it to

B Button:  Shifts your weapon selection backward.

+ Button:  Opens the menu screen and pauses the game.

- Button:  Opens the map system, if you have it.

Home Button:  Opens the Wii Menu.

1 Button:  Jumps, 'confirm' button in menus.

2 Button:  Shoots, 'cancel' button in menus.

Up Arrow:  Look/aim upwards.

Down Arrow:  Examine whatever you're in front of.  Shift camera downwards.  Aim

Left Arrow:  Move left.

Right Arrow:  Move right.

Z:  Jumps, 'confirm' button in menus.

X:  Shoots, 'cancel' button in menus.

A:  Shifts your weapon selection backward.

S:  Shifts your weapon selection forward.

Q:  Opens the inventory menu.

W:  Opens the map system, if you have it.

Esc:  Pause.  Exits the game while paused.

F1:  Resumes the game while paused.

F2:  Resets the game while paused.

-------------------

- 1-05  Main Menu -

-------------------

Press A (the big circular button next to the Control Pad, not the "2" button)

to get past the title screen.  Press left and right to cycle through the

once before attempting any of the other modes.  Press down to access the

 - Story Mode

Play the main game.  You get to choose from three different difficulty

 - Curly Story

Play the game as Curly Brace instead of Quote.  Contains three separate save

 - Boss Attack

 - Sanctuary Time Attack

Try to beat the hardest area in the game as fast as you can.  Not recommended

until you've at least found and finished this optional area in Story Mode.

 - Music Volume

 - Sound Volume

 - Music

 - Graphics

You can choose between New and Original graphics.  Original uses the exact same

===================

===================

(NOTE:  AS OF 3/25/10, there are some known issues with the sound in Cave Story

on the Wii that can be remedied.  It's said there will be a patch, but until

then I'm going to leave this note both here and at the beginning of the Intro-

duction. Go into Options, lower "Sound" by about 4 notches and change Music

from New to Original.  Trust me, you'll be glad you did.)

(as far as I can figure) to the PC version of the game.  For differences of the

-----------------------

- 2-01  The Beginning -

-----------------------

When you begin the game, you'll be reading a transmission of an instant message

chat being sent by a frantic young man.  After a bit of dialogue, you'll

 - STARTING POINT -

You're in a small room with a pool to the bottom and a door to the top.  On

activate it.  The box with the heart heals your completely (and eventually will

restore your ammo as well, for weapons that use it).  The floppy disk will

allow you to save your game onto whatever file you started your game on.  Both

 - FIRST CAVE -

There's a path going in either direction.  The one to the right is sealed by

strange blocks, so for now go to the left.  Be mindful of the spikes, as they

can destroy you in one hit.  Further left you'll see some Bats which you can't

do anything about yet, so just avoid them.  You'll find a Life Capsule in an

Turn right and avoid more Bats until you reach a pool.  You won't be able to

the left of the pool.  On the other side, jump over the Critter and move right

to a door shaped like a lion's head.  Go inside.

 - HERMIT GUNSMITH -

A small room with a sleeping man and a treasure chest.  Try not to fret the

fact that you're stealing from the poor guy as you open the chest and grab the

Polar Star, your first weapon!  After obtaining it you'll intercept another

transmission from the man at the beginning of the game.  Read the short dia-

 - FIRST CAVE -

Now you can shoot the enemies that've been pestering you.  You'll notice when

bouncing yellow triangles.  Those triangles are energy crystals, which you need

to collect to power up your weapon.  Every weapon can reach up to level 3, and

if you get hit you'll lose power for whatever weapon you're using at the time.

Past level 3, you can get any weapon to "MAX" level which is no more powerful

than level 3 but helps ensure you won't level down back to 2 when you get hit,

so keep that in mind.  These enemies only drop measly tiny crystals, one at a

you want to level up your Polar Star.. but it's really not needed right now, so

don't worry if you don't manage to level it up by the time you reach the next

area.  Go back to the blocks that were covering the path to the right of the

entrance of the Starting Point and blow them up with your Polar Star.  Beware

the door at the end of the upper path, it's actually alive and will deal 4

damage to you if you run into it.  Defeat it then go through the doorway it

leaves behind.  Watch yet another intercepted transmission from Kazuma before

 - MIMIGA VILLAGE -

sounds like who Kazuma keeps trying to contact.  You'll fall down from the

small one at the brunt of the argument, Toroko, a means to escape.  Talk to

King, the larger Mimiga with the red cape who you've just inadvertently KO'ed.

There are a few different things you can do in the village.  First, go back

water that's big enough to actually be dangerous if you're not careful.  Make a

again to meet Kanpachi, the Mimiga who loves fishing.  Talk to him to find out

ends up being a Silver Locket.  Kill the Chin Fish (It's not Egg Fish! :C) walk

to the right and out of the water before you drown.  Looks like Toroko was

watching you, but she'll run off when you approach.

the top of the village and go through the door to the Yamashita Farm.  Run all

so that you're on the platform to the east of Mahin, the fat Mimiga.  Jump to

containing the Map System.  You can now press the - Button on the Wii Remote

(W on the keyboard if you're playing the PC version) to open a  map of the room

or area you're in.

(NOTE:  As of 3/24/2010, the Map System is a bit broken in the Wii version; it

doesn't display your position and it has a glitch issue in large areas)

When you're done collecting everything and meeting all the Mimiga, save again

then head to the Shack on the lower-right edge of the village.  If you have the

Silver Locket, walking to the right into the Shack will trigger a scene.  After

meeting the two baddies, Misery and Balrog, Misery will leave the "cleaning up"

to Balrog--and she's referring to you.  This is an interesting part, as Balrog

will ask you straight up if you want to fight him.  Choosing "No" will cause

some practice with the first boss in the game, don't you think?

****************

* WARNING      *

****************

the easiest bosses in any 2D shooter ever created.  He'll basically just run

forward about a fourth of the room then stop.  Every third time he dashes,

he'll add a jump to it; so if you need to get past him, it's easier to jump on

to run under him on the jumps themselves.  He's pitifully easy even if you only

have the Level 1 Polar Star.  If he does manage to grab you, he'll just hold

After defeating him, he'll drop some small weapon crystals.

When you're finished in here, head back out and save.  Many Mimiga will have

new dialogue now, but the only one you need to talk to is Jack, who's guarding

the Cemetary due east of the Save Point.  Follow him to the Assembly Hall to

cemetary he was guarding.  This place is full of small mushrooms called Pignons

avoid damage.  There is one unique enemy in here, the Gravekeeper, who is quite

deadly and is invincible from the front.  You'll have to jump over him and

do.  Your destination is the large gravestone on the upper left of the room;

this is Arthur's grave, and if you examine it you'll find that a key to his

house was left here.  Take Arthur's Key and access Arthur's House on the bottom

left of the Mimiga Village.  There's another Refill Terminal and Save Disk in

Flowers in the basement..  Examine the computer terminal on the left to find

yourself access to the Egg Corridor.  Examine the teleport pod on the left and

----------------------

- 2-02  Egg Corridor -

----------------------

 - EGG CORRIDOR -

at hyper speed?  It's instant-death if you touch it.  Luckily, due to the way

this area's made up there'll only be a few times you'll even have to worry

about it.  Unluckily, the first time is now.  Drop down to the left and wait to

around.  Run after it as fast as you can and the screen will move with you,

Follow it until you're able to jump up and get the Life Capsule for +3 life.

but it's so slow and predictable that it's probably the easiest single enemy in

the game.  You'll notice when you destroy it that (unless it drops a heart)

it'll drop a whole bunch of power crystals--and this area is chock full of all

From this point on for the rest of the game, it's in your best interest to try

your best and keep all your weapons as MAX, or at least Level 3.  Of course,

while your only weapon is the Polar Star, that's extremely easy to do.

After a bit of enemy-slaying action you'll come to a new Mimiga in a blue shirt

and a huge, monstrous Mimiga wearing a green tie.  Approach them for a scene

you jerk!  Follow them to the right and drop down to the door, ignoring the

 - CTHULHU'S ABODE - 

Save, talk to the strange man in the frog suit named Cthulhu (shouldn't he look

 - EGG CORRIDOR -

bottom of the screen, but it's easy to avoid if you just stay near the top

platforms.  You'll find a new type of Beetle that flies back and forth across

walls, and will only move if you actually get in front of it.  Head east and

drop down between Eggs 7 and 6.  Defeat the Beetle and Critter and climb back

down onto you that are easy to avoid.  Enter the building.

 - EGG OBSERVATION ROOM -

There's a computer terminal with a note on it and a bed with Red Flower petals

..a bad omen.  Run in front of the various monitors around the room to activate

around the Egg Corridor.  Let the elevator rise above you then run under it for

1.  Ride the elevator to the top of the room and grab the chest containing the

Missile Launcher, a new weapon that's extremely powerful but, unlike the Polar

Star, has limited ammo.  From now on, enemies will have the chance to drop

Terminals will be able to replenish your ammunition.  Save if you haven't

 - EGG CORRIDOR -

far.  Take the upper route from the right across the gap between Eggs 4 and 5,

spark.  The spark will stay roughly on your field of vision, so the trick is to

ground just as it zooms past you to the right.  Run left and jump up into the

opening under the egg and jump behind the '6' to enter a secret room.

 - EGG NO. 06 -

 - EGG CORRIDOR -

you came from.  When you reach the Observation Room save if you feel the need,

and notice that there's now three units of missile ammo at the end of the

bottom section of the room.  Use this room to recharge and save while you kill

the enemies outside and power up your Missile Launcher to Level 3.  You can use

Missile Launcher to pick up the crystals and level it up.  When you reach the

 - EGG NO. 01 -

There's a single unit of missile ammo in here which you can keep entering and

leaving the room to completely refill your Missile Launcher if needed.  There's

 - EGG CORRIDOR -

probably should because the game's first real boss is just past where that red

barrier was.  When you're ready, move east and finally catch up with Igor, the

**************

* WARNING    *

**************

From the get-go you'll notice that the damage you do to Igor in relation to his

you fought him), even if you're using the Polar Star Level 3.  Switch to your

He's easy to jump over while he's rushing but the hop makes it difficult and

it's too low for you to run under, so try to time it so that you only jump over

him when he's in the first phase of the dash if you feel you're going to be

cornered.  Every once in awhile, he'll back up and lean forward, opening his

mouth wide and charging up energy.  When this happens, switch to the Polar Star

if you don't already have it out, face him and just fill him full of shots.

As long as you don't move or jump and keep shooting, you'll avoid the shower of

energy blasts he releases.  The lower ones will be destroyed by your shots and

the rest will fly harmlessly over your head.  Keep this going until you finally

deplete all his health and you've finished the first real boss.

you no reply... it's sad that it had to come to that.  Run right and ignore the

Save Point as it's closed tight for the time being.  Open the door to the left-

 - EGG NO. 00 -

Enter the room to find the girl Mimiga from earlier on the floor.  Help her up

and answer her question however you like, it won't change anything.  It looks

like she's accidentally wound up exactly where she wanted to go, but

unfortunately she's unable to continue further due to needing a password.

Listen to her story and you'll regain control of yourself once she leaves the

room.  Ends up she's that Sue girl so many people have been talking about.

You can look around the room if you want, but there's no need.  You may notice

that examining the far right wall will reveal a cold breeze, but there's

 - EGG CORRIDOR -

with Igor and save the game.  When you're done, head left all the way back

through the Egg Corridor and teleport back to Arthur's House.

 - MIMIGA VILLAGE -

Mimiga has a human for an older brother, no?  Jack and King will bust in now

that the door's unlocked and more dialogue will ensue before you teleport back

in and gain control again.  Talk to Jack and leave Arthur's House to view

village and talk to Sue.  Go back to Arthur's House and take the new teleport

- 2-03  The Bushlands (Grasstown) -

The Bushlands is known as Grasstown in the Aeon Genesis PC translation, so I'll

translation found on the Wii version is supposedly closer to Pixel's original

Japanese text, I'll be using it to refer to the area everywhere else in the

 - BUSHLANDS -

Climb up and talk to the Mimiga here (strangely named Santa) to find that he's

locked himself out of his own house.  You can talk to the cthulhu above for a

You'll quickly find two new types of enemies, both based on the Critter types

you've seen before.  First you have Flying Critters, which look a lot like the

around.  After they jump, they'll always float for a second and drop back down.

Pretty easy.  The other type is the more dangerous Power Critter.  These fat

cause a tremor whenever they land.  Fight through them and you'll eventually

find a key sitting on an owl-faced panel on the ground.  Grab Santa's Key and

backtrack to the beginning of the Bushlands, handing it over to Santa.  Follow

him inside for "something nice".

 - SANTA'S HOUSE -

strange reason, he's also got a bed of instant-death spikes in a small room on

the left with a sign that explains their danger.  Possibly to warn travellers

lands?  Either way, jump up and talk to Santa to get his reward--a new weapon

called the Fireball.  It has infinite ammo like the Polar Star and is more

anti-ground weapon.  Santa will also inform you that you must head east to a

Mimiga named Chako's house in order to explore the rest of the Bushlands, so

 - BUSHLANDS -

Go east and past where you found Santa's Key.  Ignore the platforms above you

destructible blocks in the middle.  Jump to the top one here and then to the

hanging platforms to the left.  At the top of the left end of these is a Life

Capsule worth 5 HP!  Head east again, jump over the spikes and slay the bats

until you reach another house.  Go inside.

 - CHAKO'S HOUSE -

This is the small home of the only non-white Mimiga there is, Chako.  Save your

She'll walk over and explain that you need Jellyfish Juice in order to put out

Now, before you leave, while Chako's standing in front of her bed after she

walks over to the fireplace, it's your only chance in the entire game to get

the Chako's Lipstick item.  It has no use but is nice to have if you're a

completionist.  Go to sleep in her bed while she's standing there and when you

wake up, she'll be asleep on the bed!  You naughty little robot.  You'll

automatically receive Chako's Rouge as a constant reminder of what you did in

the Bushlands that day...  Whenever you're done, head out to get that Jellyfish

 - BUSHLANDS -

You'll notice that Jelly enemies have come to Bushlands conveniently since you

talked to Chako about them.  No ordinary Jelly will drop the juice you need,

though.  Head West toward Santa's house and just over where you found his key,

there'll be a huge swarm of Jellies.  Clear them and all the other small

in the air above it.  Hanging from the ceiling is a giant jellyfish, Kulala.

Take out your Missile Launcher and giver her what-for.  When she succumbs,

she'll drop a treasure chest containing the Jellyfish Juice.  This item is

unique in that it's the only key item you can obtain more than once, but you

Juice, she'll just drop one measly small power crystal.  Anyway, now that you

there's a couple things you'll want to do first.  To begin with, run back to

the teleporter and take it to Arthur's House.

 - MIMIGA VILLAGE -

Now, run up to the top of the village and east to the Assembly Hall.  You may

recall there's a fireplace here.  Put out the flames with the Jellyfish Juice

and you'll find a hidden weapon, the Bubbline!  This weapon is very weak at

weapon with a unique projectile at Level 3.  Note that in Aeon Genesis' English

translation of the PC version, this weapon's called the Bubbler.  Also note

3), you can instantly recharge it to 100 at Refill Terminals.  Go back to Bush-

lands when you've got it.

 - BUSHLANDS -

Now go east and defeat Kulala again, nabbing another Jellyfish Juice.  This

time, go back to Santa's House and put out the fire in his fireplace.  You'll

get a Charcoal item which you'll need very soon.  Leave and head east again,

getting the Jellyfish Juice once more on your way back to Chako's house.  Put

She'll renew her fireplace as soon as you leave, so it's impossible to carry

more Juice beyond this point.. right now, anyway.  Go east and jump over the

first death pit and kill the bats hovering in front of the second.  Now, ignore

on it is dangerous and pointless.  Just run to the edge of the ledge to the

left and jump across.  You'll have to repeat this for the third and final pit

without any pillar at all anyway.  Once you're across, start blowing up the

Bats and more will fall down from the ceiling to your left.  Destroy them all

and head left, stopping in between the two smaller spike pits.  Now, this new

attack you until you attack him, but you'll have to in order to get past.  As

you hit him, he'll send a rather low-velocity red donut of energy your way that

is easy to jump over.  He'll only launch one at a time so unless you're using a

very weak weapon there should only be one donut before he explodes.  He'll turn

into a cartoony burnt image of his former self when he's done for, and you can

safely pass.  Ignore the Power Supply Room and Save Point for now and continue

east.  There will be more Mannans but many of them are stuck far into the

ground or facing east so they're no trouble.  There's also a new type of enemy,

a Frog, but it's simple and predictable.  You'll eventually come to a large

building with a pink motorbike in front, but don't worry about it yet.  Turn

around and jump onto the platform above you.  Now, you can either leap across

'normal' way to the treasure chest but there's a much quicker way.  Just stand

directly above you.  Now hop across a hanging platform to reach a treasure

the large building you ignored earlier.  It'll have your first Missile

find out that it's locked.  Someone will start yelling out of a small crack in

the wall between the door and the bike.  Go examine the crack to find someone's

trapped in there--must be Kazuma!  He'll give you a Rusty Key in hopes that

it'll unlock the door to his prison.  Try to open it only to find there's no

keyhole, then examine the crack again to talk to Kazuma.  Now go back to the

 - POWER SUPPLY ROOM -

There's a robot here but it's deactivated.  Go to the terminal on the left and

turn on the power supplies for the fans and "Malco".  Ends up Malco's the name

of the powered-down robot you saw.  He'll freak out as soon as he comes back to

life, thinking you're an intruder.. luckily (or unluckily), he's immediately

decommissioned by Balrog, who suddenly barges into the room.  However you

answer his question this time, you're going to have to fight him.

****************

* WARNING      *

****************

Not only is Balrog inevitable to fight this time, but he's a lot more dangerous

than he was in Mimiga Village.  He's still not that much trouble, though.

Basically, he'll jump up and flap his.. "wings" to fly across the room, before

slamming hard into the ground.  As he lands, he'll launch several white energy

spheres, which are destructible just like Igor's.  Just use your Polar Star and

across the room back under him.  Keep repeating this to whittle away his life

bar.  When he's at critical health, he'll stop flying and start just hopping

around with heavy force.  Each hop targets the position you were at when he

began the hop, and each time he lands he'll send out energy spheres again, now

at a much more rapid rate.  This is when you switch to your Missile Launcher.

fire, and he'll quickly surrencer.

After Balrog flees, go examine the crushed Malco and help him up.  He'll

acknowledge that you're a good person after all and wish that he could do some-

thing to help you, but "all he's good at is making bombs".  Now, if you haven't

examined the door to the house Kazuma's stuck in after getting the Rusty Key

actually offer to make a bomb for you.  Once you convince him that you need a

bomb to blow up the rusty door, he'll send you on a mission to collect three

Gum Base.  Leave the Power Supply Room and begin your quest.

 - BUSHLANDS -

The fans are now activated all over the Buslands.  They propel you in the

direction they're blowing; hold Jump to increase the effect (which you'll need

to do to use them at all, really).  Now, as for the components...

The Charcoal can be found in Santa's house behind the fireplace, so

go get that first if you haven't already.  The Jellyfish Juice is obvious, and

now that you've activated the Bushlands fan system you can grab a jar then just

use the fan to fly over Chako's house so you don't have to use it to get past

her fireplace.  As for the Gum Base, that's at the far upper-right corner of

the Bushlands and should be the last component you go after.  When you're

ready, go talk to Kazuma through the crack again.  It just so happens he has

Now directly east of here you can obtain two more power-ups.  Right the fan

just to the right of Kazuma's room to the hanging owl block pillar on the right

 - BUSHLANDS HUT -

Rabil's another insane Mimiga like Igor but is so far gone there's not even

dialogue, just a fight.  It's really more of a miniboss than anything.

Basically Rabil will just bounce around twice and then lunge at you.  Very easy

to jump over, and this is all it does over and over.  Finish it and head back

 - BUSHLANDS -

 - EXECUTION CHAMER -

There's a trick to this.  First, destroy the block directly above the door to

drop the left Press and immediately run to either wall.  When the Press falls,

jump on top of it and onto the left ledge.  Now destroy the right Press, jump

HP.  Destroy the other Press and go back through the door.

 - BUSHLANDS -

Now, head all the way to the easternmost edge of the Bushlands.  You'll see a

mechanics of fans.  Fly up and save your game then make a running leap to the

left with the help of the fan to reach the other side.  Once you're up on the

platform you'll have to act quickly since there's a lower fan here as well that

will push you off if you don't jump fast.  Jump to the right and you're finally

 - GUM ROOM -

A whole building built just to store a stick of gum?  Either way, just run and

Balrog.  Since Balrog just failed at beating you as his normal self, Misery

"Balfrog".

*****************

* WARNING       *

*****************

As you'll notice by the faster-tempo boss theme and the sheer size of your

enemy, this is a boss unlike any you've fought up to this point.  He's

either end of the room.  He'll begin the fight by simply hopping slowly toward

you, causing a tremor each time he lands which will cause a small frog (they're

called Puchis for reference) to drop down from the ceiling.  The Puchis are

numbers.  Wait for Balfrog to get close to the right edge of the room and then

float in the fan wind until he's close enough that you can hold the jump button

and fling yourself over him.  Every time you get behind him like this, he'll

red goo projectiles toward you.  Switch to your Missile Launcher and let him

When he loses enough health, he'll start to make high leaps straight up into

the air after his red goo attack when he lands from one of these, it'll cause

several Puchis and even a couple big Frogs to drop down all at once.  Shoot

frogs for a host of supplies.  Keep this up and the battle will be won soon

enough.  Balrog will go back to his normal self and escape one more.

Now that you have your gum, there's nothing to do but take all the ingredients

 - BUSHLANDS -

Make a long leap west from the Gum Room to land safely beyond the spikes.  Make

 - POWER SUPPLY ROOM -

And finally, you've got all the components Malco needs to make his patented

explosive device.  Hand them over and wait a bit for him to work, then he'll

toss you the Bomb.  Time to finally get Kazuma out of his key-infested prison.

 - BUSHLANDS -

Take the bomb back to Kazuma's building and examine the door.  You'll auto-

matically set the bomb as the scene changes to the inside (haven't seen this

 - SHELTER -

teleporter that presumably led to Kazuma's being trapped.. but luckily for

Professor Booster, the entrance is now clear!  After the scene's over with, a

the room.  Save your game and heal then exit the building.  

 - BUSHLANDS -

their way back to Arthur's House.  Follow them.

 - MIMIGA VILLAGE -

to this point in which a big chunk of the story is explained.  It would seem

loss and all).  It would seem that The Doctor is planning a raid on the Sand

Zone in order to collect a bunch of those mysterious Red Flowers we've seen and

-------------------

- 2-04  Sand Zone -

-------------------

 - SAND ZONE -

Teleport to Sand Zone and go left.  You'll find a robot girl who looks a lot

like yourself.  Follow her west and up past the wall-clinging Beetles.  You'll

flight if you want to make it up.  When you get to the top, go to the left to

see a building with a wine glass symbol above it.  Enter here.

 - SAND ZONE RESIDENCE -

You'll see the robot from earlier with a bunch of young Mimiga.  Approach her

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.