Black Ops 2: Apocalypse DLC announced
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Activision and Treyarch have announced the fourth and final Call of Duty: Black Ops 2 DLC pack, Apocalypse. It will feature two brand new multiplayer maps, two “fully reimagined fan-favourite” ones, and a fresh Zombies level called Origins which is teased in the trailer above. The DLC will launch on Xbox 360 on August 27 priced at 1200 Microsoft Points, with other platforms to follow.
Origins will see players reunite with the stars of the very first Zombies map as they take on the undead in a “Dieselpunk-stylised” World War I-era France, battling across fields, trenches and the ruins of a mysterious ancient location. It promises to introduce a period-specific arsenal that includes Wonder Weapons, a diesel-drone and Mark IV tank, plus a new perk machine and power-ups, all of which will be required to defeat the undead and evade “an unprecedented 1,000-foot tall robot abomination”.
New multiplayer maps:
- Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
- Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
- Takeoff: Fans of “Stadium” from the original Call of Duty: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
- Dig: An adaptation of the fan-favourite “Courtyard” from Call of Duty: World at War, where two archaeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.
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