Battlefield 6
The latest Battlefield 6 articles from GamesRadar+
Latest about Battlefield 6
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Hands-onAfter playing its single player, I was surprised to find that Battlefield 6 is evoking the FPS shooters of the PS3 and PS4 era in all ways but oneBy Joel Franey Published -
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InterviewBattlefield 6's expanded Portal mode is so powerful that even its devs are having a blast: "Someone on the dev team actually created Pong"By Andrew Brown Published -
NewsBattlefield 6 isn't just inspired by Battlefield 3 and 4, its campaign was influenced by "a lot of movies" including Generation Kill and Civil WarBy Catherine Lewis Published -
FeaturesI got to play Battlefield 6's single player for 3 hours, and it's a clear return to the grounded shooter campaigns of the early 2010sBy Joel Franey Published -
Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"By Alex Spencer Published -
NewsBattlefield 6 devs have a big button that blows up everything on a map, but it isn't just for fun – DICE uses it to make sure maps are fun in all "3 different states" of destructionBy Kaan Serin Published -
NewsBattlefield 6 devs say adding fan-favorite maps to the new shooter is "much more complicated than people think," and it all boils down to players' "expectations"By Anna Koselke Published -
NewsBattlefield 6 makes changes to movement in Labs, and players can't decide if things have been "overnerfed" or if the new risk/reward tweaks make the FPS more groundedBy Scott McCrae Published 16 Comments -
NewsBattlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"By Anna Koselke Published -
NewsBattlefield 6 nearly broke the Xbox Series S, which devs say had "less memory than even our mid-spec PC": "A lot of our levels were crashing on Xbox Series S"By Ashley Bardhan Published -
NewsBattlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"By Ashley Bardhan Published -
NewsBattlefield 6 uses the same destruction systems for both Multiplayer and Battle Royale mode, but you'll have to think wisely before smashing: "Just destroying everything isn't a good idea"By Ashley Bardhan Published -
News"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devsBy Ashley Bardhan Published -
NewsBattlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"By Catherine Lewis Published 21 Comments -
NewsBattlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"By Ashley Bardhan Published -
NewsBattlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"By Scott McCrae Published -
NewsBattlefield 6's anti-tank and anti-air damage has been "tuned" since open beta, lead producer confirms, so your helicopters won't be so easily destroyed by Engineers going forwardBy Scott McCrae Published -
NewsBattlefield 6 community lead reminds everyone "NDA applies" as the long-rumored battle royale mode heads to Labs, trying to get ahead of the leaks I'm sure are already brewingBy Issy van der Velde Published -
NewsEA finally unveils Battlefield 6's battle royale mode: testing begins this week, the shrinking ring insta-kills you, and "destruction will be everywhere"By Jordan Gerblick Published -
NewsBattlefield 6 producer says devs are "actively working on" balancing vehicles, but playing with open weapon classes "isn't really a problem"By Ashley Bardhan Last updated 10 Comments
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