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Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"

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By Catherine Lewis published 14 September 2025

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Battlefield 6 is right around the corner, and it sounds like the devs across Battlefield Studios have taken plenty of lessons from the last installment, 2042, when it came to shaping the upcoming FPS game – including which parts they wanted to ditch entirely.

In an interview with Edge magazine for issue 415, design director Shashank Uchil acknowledges the decision to bring the maximum number of players per match back down to 64, despite Battlefield 2042 allowing 128 to play at once. "Look, we try stuff. Sometimes it works, sometimes it doesn't. It's as simple as that," he admits.

"We thought larger player numbers would work – it just didn't catch on. It's like when a band tries a new sound. Because we like it, but then players don't – and in the end, we are subservient to the players. We do what the players want."

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Uchil notes that "Battlefield players are very vocal" and will "tell you what they want." The devs "all read the Reddit," which the design director calls "the number-one source, and all of us are on there."

Not all feedback comes from Reddit, though. Christian Grass, the general manager of Ripple Effect (one of the studios involved in Battlefield Studios), notes that "since March, we've had people, in their homes, on their machines, playing Battlefield 6 and providing feedback to us."

I'm sure we can expect notes to have been taken from Battlefield 6's beta, too. There was a lot of criticism of the FPS game's menus and user interface, and while technical director Christian Buhl recently explained that "we're not going to rebuild our menu from scratch," he added that "we are looking to improve [based on] some of the biggest feedback."

EA finally unveils Battlefield 6's battle royale mode: testing begins this week, the shrinking ring insta-kills you, and "destruction will be everywhere."

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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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