Battlefield 6
The latest Battlefield 6 articles from GamesRadar+
Latest about Battlefield 6
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Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"
By Alex Spencer Published -
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NewsBattlefield 6 devs have a big button that blows up everything on a map, but it isn't just for fun – DICE uses it to make sure maps are fun in all "3 different states" of destruction
By Kaan Serin Published -
NewsBattlefield 6 devs say adding fan-favorite maps to the new shooter is "much more complicated than people think," and it all boils down to players' "expectations"
By Anna Koselke Published -
NewsBattlefield 6 makes changes to movement in Labs, and players can't decide if things have been "overnerfed" or if the new risk/reward tweaks make the FPS more grounded
By Scott McCrae Published 16 Comments -
NewsBattlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"
By Anna Koselke Published -
NewsBattlefield 6 nearly broke the Xbox Series S, which devs say had "less memory than even our mid-spec PC": "A lot of our levels were crashing on Xbox Series S"
By Ashley Bardhan Published -
NewsBattlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"
By Ashley Bardhan Published -
NewsBattlefield 6 uses the same destruction systems for both Multiplayer and Battle Royale mode, but you'll have to think wisely before smashing: "Just destroying everything isn't a good idea"
By Ashley Bardhan Published -
News"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devs
By Ashley Bardhan Published -
NewsBattlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"
By Catherine Lewis Published 23 Comments -
NewsBattlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"
By Ashley Bardhan Published -
NewsBattlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"
By Scott McCrae Published -
NewsBattlefield 6's anti-tank and anti-air damage has been "tuned" since open beta, lead producer confirms, so your helicopters won't be so easily destroyed by Engineers going forward
By Scott McCrae Published -
NewsBattlefield 6 community lead reminds everyone "NDA applies" as the long-rumored battle royale mode heads to Labs, trying to get ahead of the leaks I'm sure are already brewing
By Issy van der Velde Published -
NewsEA finally unveils Battlefield 6's battle royale mode: testing begins this week, the shrinking ring insta-kills you, and "destruction will be everywhere"
By Jordan Gerblick Published -
NewsBattlefield 6 producer says devs are "actively working on" balancing vehicles, but playing with open weapon classes "isn't really a problem"
By Ashley Bardhan Last updated 10 Comments -
NewsBattlefield 6 is set to be extra grisly compared to most of the previous entries in EA's FPS series, as it's only the third to mention "gore" in its ESRB rating
By Catherine Lewis Published -
OpinionI'm still concerned about Battlefield 6's map sizes, but there's no denying it gets chaotic urban warfare right
By Fran Ruiz Published -
NewsEA and DICE tried to stop them, but Battlefield 6 players keep leaking maps and content from closed tests and Labs experiments – but at least the leaked news is good news
By Issy van der Velde Published -
NewsBattlefield 6 won't have ray tracing at launch and devs "don't have any plans in the near future for it either" because "our effort was focused on making the game as [optimized] as possible"
By Scott McCrae Published
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