Best Baldur's Gate 3 Sorcerer class build
The best Baldur's Gate 3 Sorcerer build makes you a glass cannon powerhouse

The best Baldur’s Gate 3 Sorcerer build makes you a bit of a glass cannon capable of slinging plenty of metamagic-boosted spells. Sure, you don’t have too much health, but being able to empower some of the best Baldur’s Gate 3 spells left and right is a good trade. With its Charisma focus as well, being a Sorcerer can make you into a charming and capable orator, able to solve situations without having to resort to your powers as a walking heavy weapon. Our BG3 Sorcerer build takes these factors and adds elemental defences, giving you the best chances of survival, and here’s what you need.
Baldur's Gate 3 best Sorcerer build, feats, and choices
The best sorcerer build in Baldur's Gate 3 is built with these three factors in mind:
- Raw firepower and spell damage
- Dialogue and charisma
- Increased defence and elemental resistance
Sorcerers, unlike any other class, have magic literally in their blood, inherited from a powerful parent or strange accident. Consequently your bloodline/subclass has a massive influence on your abilities - and we consider the Draconic Bloodline to be the best one in Baldur's Gate 3. The Storm Sorcerer is fine, if a little lacking in punchy abilities, and the Wild Magic Sorcerer is basically pure random-table nonsense, which is fun, but never really in your control - and when you're throwing around powerful magic, you need to have a handle on the situation, or risk obliteration.
Here's the basics on making the best Sorcerer build in Baldur's Gate 3.
- Race: Green Dragonborn
- Highest attributes: Charisma, Dexterity, Constitution
- Subclass: Draconic Bloodline (Draconic Ancestry: Red)
- Background: Guild Artisan
- Class Skills: Deception, Arcana
- Equipment: It doesn't matter, you can't use anything other than sticks and knives
- Cantrips: Firebolt, Mage Hand, Shocking Grasp, Bone Chill
- Spells: Shield, Chromatic Orb (and Burning Hands from subclass)
The best Baldur's Gate 3 Sorcerer build sees you take only half damage from Fire and Poison attacks, at least after a while. Your Green Dragonborn heritage will mean you're resistant to Poison from the start, and once you hit level 6 you'll be resistant to Fire too. Combine that with your increased armor and health for having sorcerous dragon scales, as well as a focus on Constitution, and you'll be a startlingly robust spellcaster.
Speaking of which, the Baldur's Gate 3 spells you pick should emphasise damage, especially Fire damage, as you'll be getting buffs for that later. Your Cantrips are largely an array of damage dealers - Firebolt as the standard, but Shocking Grasp can stop enemies using opportunity attacks so you can slip away, and Bone Chill can stop enemies from healing, which can be a lifesaver. Your other spells mix elemental offensive power with a bit of defence, and need little explaining. Shield will stop you from getting downed, Chromatic Orb is a way to work around enemy resistances, and Burning Hands is a powerful short-range roaster.
Finally, your inherent need for charisma means you should take a few charm lessons. Guild Artisan will give you Persuasion and Insight, to help in dialogue, then pick Deception from the list of available Baldur's Gate 3 skills. We also choose Arcana, because mages should know a little about what they work with, but it's one you can swap out to taste. Maybe consider Intimidation if you really want to lean into being the team's "Face".
Later level Sorcerer builds: As you level, you'll unlock Metamagic abilities that help you modify your spells on the fly with Sorcery Points - and Quickened Spell, Twinned Spell and Careful Spell are definitely standouts. You'll also get a boost to all your fire damage spells at level 6, so keep that in mind when picking them, and you'll definitely want to get the Elemental Adept Feat when that comes up. You might also want to consider leaning into certain complimentary multiclasses - the Paladin isn't a terrible idea, as you'll get a lot more armor options, and it fits nicely with your Charisma focus. Still, with the Fly ability waiting for you at level 11, maybe it's better just to keep your head down.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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