I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Latest articles by Catherine Lewis

"EA has a huge repository of dormant IPs that are just sitting there" after $55 billion buyout, says former Dragon Age and Anthem producer, so it could make better "financial sense" to sell studios instead of shutting them down
By Catherine Lewis published
News Selling IPs could help deal with that impending $20 billion of debt

Starfield and Deus Ex actor has done "a lot" of work with EA, but isn't sitting idly by as rumored AI-powered cost-cutting plans surface following controversial $55 billion buyout: "F*** you"
By Catherine Lewis published
News It's been claimed that investors are hoping to use AI to save money and help manage the $20 billion of debt EA is set to take on

Persona 4 Revival is "shaping up nicely" – but it's "not just about adding more" content, because the JRPG devs "have to create an experience that's enjoyable in a new and different way"
By Catherine Lewis published
News "We're working hard to make it a game that lives up to everyone's expectations!"

As Skyrim Grandma retires, I beg you to turn your attention to this iconic, retired JRPG superfan, who loves Persona, Xenoblade, Atelier, the PS Vita, and a lot more
By Catherine Lewis published
News Food4Dogs is an icon, and two recent releases have her in "JRPG heaven"

World of Warcraft housing finally launches in early access this December for Midnight expansion owners, giving Blizzard's MMO a feature seen in the likes of Final Fantasy 14 for years
By Catherine Lewis published
News WoW is about to get way cozier

Former Dragon Age director says it's "hard to imagine" BioWare pivoting from "very progressive messaging to having the reverse" following EA's $55 billion buyout, and public perception not being "apocalyptically bad" if it did
By Catherine Lewis published
News He also questions if The Sims would fit into the "messaging desires of the three groups that are involved in the acquisition"

Ex-BioWare veteran says EA's $55 billion buyout is "likely going to mean layoffs and studio closures and a dramatic reduction in people" thanks to that looming $20 billion of debt
By Catherine Lewis published
News "There is hope to be had here, but it's going to definitely be painful before that hope is going to come to fruition"

Call of Duty: Warzone's weapon attachment tweaks are being separated from the other games like Black Ops 7 to allow for "faster meta shifts" and tuning
By Catherine Lewis published
News "An attachment in Multiplayer may have completely different stats in Warzone"

"I don't think it works super well": BioShock creator Ken Levine hasn't been involved in BioShock 4's development, and he's not sure if people would want him to "come in and punch things up" anyway
By Catherine Lewis published
News "Me just coming in [...] and saying X, Y, and Z, that's not really how games are made"

Almost a year and a half since launch, Stellar Blade adds new epilogue content that has fans begging for a chapter select option "so we don't have to play through the whole game again… please"
By Catherine Lewis published
News At least it gives us something to do while we wait for the sequel

EA's new buyers reportedly hope AI can be used to cut operating costs and boost profits, just in case that $20 billion in debt wasn't already concerning enough
By Catherine Lewis published
News It's not clear exactly what AI might be used for, however

"He's kind of a piece of s**t, really": Final Fantasy 16 lead Ben Starr returned to voice Final Fantasy Tactics: The Ivalice Chronicles antagonist Dycedarg because he's a "very different" character to Clive
By Catherine Lewis published
News "It was a very difficult decision to come back to this franchise"

Final Fantasy 7 Remake Part 3 director says fan feedback can only go so far, the upcoming JRPG "should be a better experience" but the "creative vision" at Square Enix won't change
By Catherine Lewis published
News "That creative vision you have has to come from the creative team"

New Palworld update will remind console users "every 15 minutes" if they're pushing their world settings too far, which, believe it or not, is actually an improvement on the last patch
By Catherine Lewis published
News It's better than nothing, I guess?

New Battlefield 6 trailer swiftly puts celebrities to the side and replaces them with marines as EA doubles down on grounded, no-nonsense skins, and fans think it can only be a diss aimed at Call of Duty
By Catherine Lewis published
News "The greatest COD diss I've seen"

"Pricing is never just about numbers": Infinity Nikki fans had an "intense" reaction to furniture prices, says dev, which taught the team to start "building long-term trust"
By Kaan Serin published
News Infold Games speaks out about its recent pricing controversy

Working with Stardew Valley creator Eric "ConcernedApe" Barone was "truly an honor," says Infinity Nikki dev after surprise crossover: "Eric was very thoughtful throughout the process"
By Ashley Bardhan published
News Cozy overload!

"The game is the design document": Hades 2 devs don't have "long, elaborate" plans that "lay out the future of the things we're making" because Supergiant is "a heavily iterative studio"
By Catherine Lewis published
News It's clearly a method that works well

Hades 3 is not "preordained," studio director says as Hades 2 leaves early access, and for now Supergiant is focused on the reaction to its new roguelike sequel
By Catherine Lewis published
News "When we're working on our games, we're not talking about the next game"

New Fire Emblem spin-off drops out of nowhere, mixing Among Us with evil furries, and I see why Nintendo made zero noise about it: "This is a contender for the worst game I've ever played"
By Catherine Lewis published
News At least Fire Emblem Shadows features Dimitri from Three Houses as a catboy, if that's your thing

Forza Horizon 6 devs worked "closely" with a cultural consultant to ensure they were being "authentic and respectful" with the racing game's Japan setting
By Catherine Lewis published
News Playground Games knows the Japan setting is "something that the fans have been wishing for" from the start of the series

Battlefield 6 isn't just inspired by Battlefield 3 and 4, its campaign was influenced by "a lot of movies" including Generation Kill and Civil War
By Catherine Lewis published
News "I have watched so many contemporary war documentaries I couldn't even begin to name them"

Helldivers 2 devs address performance complaints, say "we want things to be in a better state, we are taking it very seriously" with an update next month just the start of "a bigger development plan"
By Catherine Lewis published
News "You've been loud, clear, and absolutely right to expect better"

I've been playing Pokemon for 17 years, but Pokemon Legends: Z-A makes me feel like I'm relearning everything I knew about battles in the best way possible
By Catherine Lewis published
Hands-on Hands on | After 1 hour with Pokemon Legends: Z-A, I'm even more excited to see how deep its real-time combat system goes
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