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"If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror
By Jasmine Gould-Wilson published
Interview Horror Special | "We face our own set of expectations and our players are very strict about it"

I thought the scariest thing about Dead Take would be its Final Fantasy and Baldur's Gate 3 stars doing American accents, but no horror game has stunned me like this since 2022
By Jasmine Gould-Wilson published
Now Playing Horror Special | Dead Take exposes the true price of fame, and it's an uncomfortably brilliant experience

I wrote this Resident Evil beginner's guide after 23 years of being a Capcom superfan, and it's all you need to get into the series before Requiem
By Jasmine Gould-Wilson published
Feature Horror Special | Here's how to get started with Resident Evil if you're coming to Requiem as a Raccoon City rookie

After 9 years of live service horror games, I can't wait for the new Hellraiser game to push back against the Dead by Daylight effect
By Jasmine Gould-Wilson published
Opinion Horror Special | I love asymmetrical horror games, but there's a reason so few survive

After 25 years, here's the 15 best Japanese horror games, from Silent Hill to Haunting Ground, that still terrify me
By Oscar Taylor-Kent published
Best list Whether it's classics on PS1 or PS2, or something more modern, the best Japanese horror games will creep you out

I live and breathe survival horror, so here's my ultimate Dying Light beginner's guide if you're starting with The Beast
By Jasmine Gould-Wilson published
Feature Horror Special | Get ready for Dying Light: The Beast with this comprehensive crash course

Dying Light: The Beast's open world is "a secret mystery box" where "very f*cked up things" happen, but I'm most intrigued by the Stranger Things vibes
By Jasmine Gould-Wilson published
Interview Horror Special | Franchise director Tymon Smektała weighs in on Dying Light: The Beast's "creepy" supernatural undertones

2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
By Jasmine Gould-Wilson published
Opinion Horror Special | Techland's Tymon Smektała got me thinking, and the double and triple-A divide is more pointless than ever
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