Summer Game Fest
Editor's Picks
Latest about Summer Game Fest

The best new game I've played all year is a 30-minute demo where I just climbed rocks and ate chocolate bars – and I still care about it more than Borderlands 4 and GTA 6 combined
By Ashley Bardhan published
Hands-on Summer Preview 2025 | Cairn is improbably good

The Outer Worlds 2 was obviously inspired by Fallout: New Vegas, but if you're "tired" of hearing that, its director says it's got plenty of Deus Ex DNA too
By Ali Jones published
News Obsidian seems to have a confusing relationship with some of its RPG legacy

Dying Light: The Beast director says no-one expected Dying Light 1 to be "such a kickass game," but admits "we made some missteps" on Dying Light 2
By Ali Jones published
News Techland wants to prove it's still got its parkour zombie mojo

This insomnia simulator has Outlast enemies, Alan Wake dream sequences, and "evil" music by a Nine Inch Nails guitarist, and I already need to watch about 50 lore videos on it
By Ashley Bardhan published
Hands-on Summer Preview 2025 | Just thinking about Sleep Awake makes me tired

Now that I know The Blood of Dawnwalker is a vampire game that's not about Doing The Right Thing as a Very Special Boy, 2026 can't come soon enough
By Jasmine Gould-Wilson published
Opinion Opinion | Dawnwalker might fix the most boring thing about vampire RPGs: morality in immortality

It's still "too early to talk about what will be in The Witcher 4," let alone The Witcher 5 and 6, but CDPR's new tech will "benefit all of the industry"
By Ali Jones published
News CDPR's work on Unreal Engine will be felt far beyond The Continent

The Outer Worlds 2 has over 90 perks, but you can't respec your character because your "choices are permanent" and the RPG's director wants to make sure "you're building your character and really doubling down"
By Scott McCrae published
News "There's a lot of times where you'll see games where they allow infinite respec, and at that point I'm not really role-playing a character"

Dying Light: The Beast director says he's "a little bit surprised" that more studios haven't followed Techland's "go anywhere" approach to open-world game design
By Ali Jones published
News Techland has pioneered some ideas that few studios have tried to replicate
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