GTA 5's sales are absurd, but don't defeat the industry's addiction to annualization

GTA 5 has, by my math, made nearly $2 billion since it released last month. That's absurd. That's more than absurd. That's put-it-in-a-straitjacket absurd. That's lock-it-up-in-Arkham-Home-for-the-Criminally-Insane absurd. That's kill-it-because-otherwise-it'll break-free-and-blow-up-a-hospital absurd. It's absurd. Truly absurd. It's so absurd that our office actually argued for like an hour over whether or not it was possible when it was revealed. But, honestly, it's not absurd enough to kill annualized game releases.

Overall, that puts the Call of Duty games that have released since Rockstar's last Grand Theft Auto at nearly 80 million--and that's without counting the amount of money the publisher made on Map Packs, or handheld spin-offs, Call of Duty Elite, or anything else it managed to monetize in the past five years. As it stands, Grand Theft Auto 4 isn't as profitable as five years of Call of Duty--it was barely more profitable than one big one.

So let's go back to Grand Theft Auto 5, which, yeah, ABSURD! I have no idea how much it's going to sell when the dust settles--I can do some math, telling you that GTA 4 ended up more than doubling its first-month sales in the long run, and GTA 5 will likely do the same, but that ignores factors like the end of the current generation and PC releases and software droughts. Oh, and you can't forget that this next Call of Duty (and Madden, and Assassin's Creed) is releasing on both current and next-gen consoles, amplifying the sales potential by… like… a lot. I don't know, I'm not a math doctor.

What I do know, though, is that the age of annualization is far from over, absurd sales be damned, so long as five years of Call of Duty is bigger than four years of GTA.

Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.