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With 100 endings and a script big enough to fill 60 books, "many countries declined to localize" Danganronpa creator's massive new strategy RPG
By Kaan Serin published
News The Hundred Line: Last Defense Academy's first draft was apparently six million characters long

The Witcher 3's deadliest foe might just be The Bloody Baron's Gwent deck, which has spent 10 years kicking our collective butts across 458 million matches
By Ali Jones published
News The Baron "sure can hustle"

In true Undertale fashion, the Deltarune website now features various mysterious pages fans are scrambling to decipher: "What the f*** does this mean?"
By Anna Koselke published
News They've got a month to figure it out

Toby Fox confirms Deltarune Chapters 3 and 4 release time and says they'll be "cross-buy," so you get PS4 and PS5 or Nintendo Switch 1 and 2 copies "for one price"
By Anna Koselke published
News Talk about a good deal

CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edition"
By Dustin Bailey published
News "I don't think we'll soon experience a reality where we're just having all games digital"

3 years later, Elden Ring is getting two new starting classes with the Nintendo Switch 2's Tarnished Edition
By Scott McCrae published
News The classes will arrive on other platforms alongside the Switch 2 release

"I don’t think anyone will ever make something like this again": Danganronpa creator says his new strategy RPG is "a crazy game," and "even if it doesn't sell well, I'm genuinely glad we made it"
By Dustin Bailey published
News "I still want it to sell so we can keep the company going"

Clair Obscur: Expedition 33 lead shares the love, tells fans to play Danganronpa creator's new game "after your Expedition" as there are "too many good RPGs coming out at the same time"
By Issy van der Velde published
News Devs supporting devs

Stardew Valley creator Eric Barone "started off having no ambitions" for the farming RPG's success, and he was afraid even Harvest Moon fans "would probably hate it"
By Dustin Bailey published
News "When I was making the game there was many times where I thought 'This game's awful. It's not fun. No one's going to like this.'"
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