Company of Heroes: Tales of Valor – PC Gamer's hands-on

In Relic’s other big project, Warhammer 40,000: Dawn of War II, the veteran RTS developer has shifted its focus away from building up bases and divisions of disposable troops, putting more emphasis on tactical control of a smaller number of units. Tales of Valor - the second expansion to one of our very favorite real-time strategy games ever, Company of Heroes - features three mini-campaigns designed to run around an hour and a half each and to continue that trend, focusing on a handful of squads.

Just as I was getting warmed up with the Tiger’s 7.5 cm cannon, the tank’s notoriously unreliable machinery broke down, rendering me immobile. While my crew worked to repair the engine, I got to play with an entirely new feature: direct turret control. Toggling direct fire mode, the Tiger’s turret tracked my mouse around the screen and fired on command, blasting enemies hoping to capitalize on my moment of weakness.