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  1. Games

Bad Idea Corner potentially welcomes the ESRB, as it starts rating games by computer, unjudged by humans until release

News
By David Houghton published 18 April 2011

This has to be fine, right? Right?

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That's bound to be fine, right?

The new system requires that developers fill in an in-depth questionnaire detailing all content that may be considered offensive by the masses. There are sections for the likes of sex, violence, strong language, and even poop. This questionnaire is then analysed by the ESRB's Skynet equivalent and a rating is thrown out of its robotic opinion-slot. I kid you not.

Obviously having not seen the full detail of the questionnaire it's tricky to weigh up just how accurate this computerised offense-evaluation is going to be, and the ESRB promises that questions will break down content in ahuge amountof detail, but it's easy to imagine that there'll be a bit less room for tonal context, interpretation of directorial vision, or emotional understanding of the content in question. Human beings will evaluate the games after release, and there will be heavy penalties for developers giving duff information, but is it coasting a little too close to Controversial Video Game Industry Nightmare City to only check this stuff out properly once a game is approved and out?

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So far the system is only tagged to rate XBLA, PSN and Wii/DSiWare games, with real, human adjudicators continuing to take the reins on the rating of full retail games. But what do you reckon? Is this a necessary streamlining of resources, or a Fox News headline waiting to happen? Of course, most games are already rated without hands-on experience, by way of submitted DVDs of the most relevent content, but is this system going too far?

Source:The New York Times

April 18th, 2011

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CATEGORIES
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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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