Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
By Andrew Brown published
Year in Review Year in Review 2025 | Warhorse chats to GamesRadar+ about sticking to the studio's guns and what comes next

Star Wars: Fate of the Old Republic needs to put being an RPG before being a Star Wars game
By Andrew Brown published
Opinion Opinion | It seems like we have a spiritual successor to Knights of the Old Republic on our hands

Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
By Andrew Brown published
Exclusive Big Preview | Creative Assembly isn't shying away from having to tackle an entire galaxy, the studio tells GamesRadar+

Total War's new engine will power Medieval 3, put the series on console, and let mods thrive: "We're playing long-term"
By Andrew Brown published
Big Preview Big Preview | Core tech director Roberto Geroli and art tech director Ellie Koorlander explain how Warcore will benefit the average Total War player

Total War: Warhammer 3 devs sell you on their favorite faction and explain why Karl Franz is Immortal Empires' Doomguy
By Andrew Brown published
Big Preview Big Preview | Creative Assembly's massive Immortal Empires campaign can now be played in any Total War: Warhammer game. Who better to help pick your starting faction than their creators?

Despite censorship woes and the terrifying price of RAM, 2025 was the year I fell back in love with PC gaming
By Andrew Brown published
Year in Review Year in Review 2025 | Reconnecting with the games that brought me to PC in the first place

The most influential Total War games, as chosen by 8 of its developers: "The team is incredibly introspective about our successes and failures"
By Andrew Brown published
Big Preview Big Preview | When it comes to Total War's legacy, who better to pick the biggest hitters than their creators?

Lords of the End Times will give Nagash "the podium that he deserves," says Total War: Warhammer 3 devs, but don't expect your campaign to survive the Great Necromancer's arrival
By Andrew Brown published
Big Preview Big Preview | Catching up with Creative Assembly to discuss the creation of Nagash and how the End Times will affect our campaigns

"Medieval 3 is, in some sense, our Half-Life 3" – Total War: Medieval 3 is finally in the works, and Creative Assembly is leaning on immersion to make it worth the 19-year wait
By Andrew Brown published
Interview Big Preview | Aiming for the "rebirth of historical Total War," Medieval 3's directors discuss their priorities and why the long-awaited strategy game is being announced so early

With 25 years of Total War under its belt, the future of Creative Assembly's iconic strategy series looks brighter than ever: "We've got the best roadmap we've ever had"
By Andrew Brown published
The Big Preview The Big Preview | In exclusive interviews with GamesRadar+, Creative Assembly leads talk Total War: Medieval 3, lessons learned from the Total War: Warhammer trilogy, and much more

Everything announced at the Total War 25th Anniversary Showcase
By Josh West published
Features The Big Preview | Total War: Medieval 3 is in the works, the End Times are coming to Warhammer 3, and a new engine are all the stars of this showcase

Metroid Prime 4: Beyond – Everything you need to know about the new Switch game
By Heather Wald last updated
Guide Metroid Prime 4 is finally here, so here's everything you need to know before buying it for yourself!

As Heroes of Might and Magic: Olden Era soars, Hooded Horse boss Tim Bender says passion-publishing trumps chasing money: "Why would anyone want to work with you if not for total lack of choice?"
By Andrew Brown published
Interview Interview | "Big viral hits don't really define what an indie publisher is"

The 25 best FPS games to play in 2025
By David Meikleham last updated
Best list Shoot sharp in the best FPS games of all time, from Half-Life to Halo 2

Radiolight channels Twin Peaks and Alan Wake for a late night walk in the woods, and I'm amazed a solo developer crammed so much atmosphere into this secret horror game
By Andrew Brown published
Indie Spotlight Indie Spotlight | There's something very, very strange in these old woods

This is my formal apology to Battlefield 6's most misunderstood class: I'm sorry, I wasn't really familiar with your game
By Andrew Brown published
Opinion Opinion | But I'm still not giving HQ campers a pass

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter"
By Andrew Brown published
Interview Interview | Why doesn't Arc Raiders have enemy health bars? Embark Studios founder Stefan Strandberg gets something off his chest (and head)

Arc Raiders gives Escape from Tarkov a run for its money, and the secret is making the shooter feel like an RPG that you can "almost play as a single-player game"
By Andrew Brown published
Interview Interview | Embark Studios founder and chief creative officer Stefan Strandberg explains how Arc Raiders beats the "Excel sheet" allegations

Arc Raiders devs "don’t use generative AI," CCO says AI text-to-speech is used to help "make rich worlds" while keeping the studio small but "there's no end goal in replacing any actors"
By Kaan Serin published
News Arc Raiders uses AI TTS similarly to The Finals, in combination with real actors

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

Battlefield Redsec is out now, and I'm relieved to say EA's battle royale stays true to Battlefield instead of pinching too much from Warzone or Fortnite
By Andrew Brown published
News A class-based battle royale with Battlefield 6's destruction and a one-hit-kill circle? Oh, go on then

I'm convinced Support is the strongest class in Battlefield 6, and I've spent 20 hours playing the FPS like a strategy game because of it
By Andrew Brown published
Opinion Opinion | Keep your rockets, Engineers

As The Legend of Zelda's 40th anniversary looms, I'm begging Nintendo to stop ignoring its greatest run of Zelda games and make this generation's Ocarina of Time
By Andrew Brown published
Opinion Opinion | When has Zelda ever moved in a straight line?

Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
By Andrew Brown published
Interview Interview | The Telltale-style game sees Aaron Paul play a hero-turned-dispatcher for an invisible asthmatic and a man-bat who does investment fraud
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