Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

Radiolight channels Twin Peaks and Alan Wake for a late night walk in the woods, and I'm amazed a solo developer crammed so much atmosphere into this secret horror game
By Andrew Brown published
Indie Spotlight Indie Spotlight | There's something very, very strange in these old woods

This is my formal apology to Battlefield 6's most misunderstood class: I'm sorry, I wasn't really familiar with your game
By Andrew Brown published
Opinion Opinion | But I'm still not giving HQ campers a pass

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter"
By Andrew Brown published
Interview Interview | Why doesn't Arc Raiders have enemy health bars? Embark Studios founder Stefan Strandberg gets something off his chest (and head)

Arc Raiders gives Escape from Tarkov a run for its money, and the secret is making the shooter feel like an RPG that you can "almost play as a single-player game"
By Andrew Brown published
Interview Interview | Embark Studios founder and chief creative officer Stefan Strandberg explains how Arc Raiders beats the "Excel sheet" allegations

Arc Raiders devs "don’t use generative AI," CCO says AI text-to-speech is used to help "make rich worlds" while keeping the studio small but "there's no end goal in replacing any actors"
By Kaan Serin published
News Arc Raiders uses AI TTS similarly to The Finals, in combination with real actors

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

Battlefield Redsec is out now, and I'm relieved to say EA's battle royale stays true to Battlefield instead of pinching too much from Warzone or Fortnite
By Andrew Brown published
News A class-based battle royale with Battlefield 6's destruction and a one-hit-kill circle? Oh, go on then

I'm convinced Support is the strongest class in Battlefield 6, and I've spent 20 hours playing the FPS like a strategy game because of it
By Andrew Brown published
Opinion Opinion | Keep your rockets, Engineers

As The Legend of Zelda's 40th anniversary looms, I'm begging Nintendo to stop ignoring its greatest run of Zelda games and make this generation's Ocarina of Time
By Andrew Brown published
Opinion Opinion | When has Zelda ever moved in a straight line?

Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
By Andrew Brown published
Interview Interview | The Telltale-style game sees Aaron Paul play a hero-turned-dispatcher for an invisible asthmatic and a man-bat who does investment fraud

Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown published
Interview Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made

Battlefield 6's campaign is rooted in silliness, but after playing through all 9 levels I wouldn't have it any other way
By Andrew Brown published
Now Playing Now Playing | Diluting realism helps Battlefield 6 escape its real-world parallels

Remember Evolve? The studio behind Delta Force certainly does, because it's making an Escape From Tarkov-style shooter where one player is a very hungry monster
By Andrew Brown published
Preview Preview | In Project Spectrum, bringing tentacles to a gun fight isn't so bad

If Baldur's Gate 3 and Pentiment were blasted into space, you'd get Warhammer 40K: Dark Heresy – and after checking it out for an hour, I couldn't have plucked a better RPG from my dreams
By Andrew Brown published
Preview Preview | The Elder Scrolls 6 who? If you loved Baldur's Gate 3, Dark Heresy should already be your most-anticipated game

How to remove the black bars in Ghost of Yotei while on your horse
By Andrew Brown published
Guide Put the letterbox back in the box and see more of the screen as you ride

Battlefield 6's expanded Portal mode is so powerful that even its devs are having a blast: "Someone on the dev team actually created Pong"
By Andrew Brown published
Interview Interview | Catching up with Ripple Effect to learn more about how players will be able to make their own Battlefield

Ghost of Yotei review: "One of the first PS5 games to feel truly boundary-pushing, this hyper violent samurai revenge quest truly hooked me"
By Andrew Brown published
Review

2 years after seeing an Owlbear crush a cultist in Baldur's Gate 3, I'm ditching my usual spellcasting builds to embrace the Wild Shape lifestyle in my first multiplayer campaign
By Andrew Brown published
Now Playing Now Playing | Welcome back, Bear Gate 3

Which Borderlands 4 character should you play?
By Andrew Brown last updated
Guide Borderlands 4 has four Vault Hunter classes to choose at launch so pick a favorite

8 Borderlands 4 tips and tricks to help you survive Kairos
By Andrew Brown last updated
Guide Set yourself up for success to overthrow the Timekeeper with these Borderlands 4 tips and tricks

As The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again"
By Andrew Brown published
Interview Big Preview | Obsidian is making the game it originally wanted The Outer Worlds to be, and returning to the studio's roots while doing it
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