Assassin's Creed Infinity will "hold true to the Assassin's Creed legacy of rich narratives"
For now, Ubisoft is focusing on the second year of Assassin's Creed Valhalla
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Assassin's Creed Infinity will continue the series' focus on "rich narrative experiences" while seemingly taking it deeper into live service territory.
Ubisoft head Yves Guillemot discussed the project's direction during the company's latest financial call. "The franchise has been evolving over the years toward a live service model that has been successful among gamers, with Odyssey and Valhalla shattering records and significantly expanding the brand's recurring profile," Guillemot said of the Assassin's Creed franchise. "We will continue to deliver powerful Assassin's Creed content over the coming months and years, starting with an ambitious post-launch plan for [Assassin's Creed Valhalla] including the Siege of Paris expansion coming this summer."
"Regarding the project code-named Infinity: we have exciting plans for the future that have the potential to significantly expand both the brand's reach and the recurring profile while holding true to the Assassin's Creed legacy of rich narrative experiences," Guillemot adds. "It is in the very early stages of development and we will share more details in due time."
Assassin's Creed Infinity first surfaced earlier this month through a report from Bloomberg and was confirmed by Ubisoft shortly after. However, both the initial report and the follow-up comments from Ubisoft were extremely vague about how the game will actually look and play, in large part because it isn't expected to arrive for several years. However, an emerging theme (upheld by Guillemot's comments on expanding the franchise's "recurring profile") suggested that Infinity would serve as something of a live service hub for future Assassin's Creed content, offering separate but connected experiences. While our own Louise Blain reckons this could do wonders for the series, some fans grew concerned that Infinity could lead to fewer or thinner Assassin's Creed experiences spread out over a longer period rather than full-fat games.
Ubisoft was asked whether Infinity will directly replace regular Assassin's Creed releases during today's financial call but declined to comment. However, Guillemot's comments do confirm that the game is indeed just getting off the ground and that Infinity will preserve the "rich narrative experiences" that the franchise is known for. This doesn't necessarily rule out more dynamic or seasonal narratives, but again, Infinity is too far out to make any hard judgments.
Ubisoft confirmed that Skull and Bones has passed the Alpha stage of production alongside new reports that the game has shifted to a live service model of its own amidst development turmoil.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


