Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Black Friday
    • Gaming
      • Black Friday PS5 Deals
      • Black Friday Switch Deals
      • Black Friday Xbox Deals
      • Black Friday Retro Deals
    • PC
      • Black Friday Gaming Laptop Deals
      • Black Friday Gaming Monitor Deals
      • Black Friday Graphics Card Deals
      • Black Friday Alienware Deals
    • Tabletop & Merch
      • Black Friday Lego Deals
      • Black Friday Board Game Deals
      • Black Friday Pokémon Card Deals
      • Black Friday Warhammer Deals
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Total Film
    • Retro Gamer
    • Newsletters
Total Film
  • home
  • Black Friday
    • View Black Friday
      • Black Friday PS5 Deals
      • Black Friday Switch Deals
      • Black Friday Xbox Deals
      • Black Friday Retro Deals
      • Black Friday Gaming Laptop Deals
      • Black Friday Gaming Monitor Deals
      • Black Friday Graphics Card Deals
      • Black Friday Alienware Deals
      • Black Friday Lego Deals
      • Black Friday Board Game Deals
      • Black Friday Pokémon Card Deals
      • Black Friday Warhammer Deals
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Total Film
    • Retro Gamer
    • Newsletters
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Katanaut box art of warrior holding katana and aiming a pistol at red monsters
Roguelike Games Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
Emissary Zero screenshot of colored astronauts in an elevator
Horror Games "Steam rejected the build" at the finish line, the "last 3 months were intense crunch," and the story was finished 3 days before launch: How one dev scraped together a horror hit that "accidentally" sold 150,000 copies
Vampire Survivors
Roguelike Games "I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Horror Games Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
Idle Pixel Fantasy screenshot of pixel art warrior opening chest
Games Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs"
Constance art of Hollow Knight protagonists watching purple girl sleep
Platforming Games Indie Metroidvania marketed as "purple Silksong" and "your next game after Silksong" gets flak for banging the Silksong drum so hard, dev says "I'm sorry but this is how the algorithm works" and it's actually pretty different
Planet Centauri smoking crashing space ship
Action Games Dev says Steam bug ruined "more than 10 years" of work and tanked their game's 1.0 launch, Valve says oops and offers a Daily Deal slot "to help make up for lost visibility"
Gnomes art of gnome holding a bloody knife
Strategy Games Paying Valve $108,000 just to be on Steam is "totally worth it," says dev of roguelike strategy game made in 10 months which has now earned over $360,000
Megabonk low poly monkey
Games Steam expert hails PC gaming "golden age" of rough-but-fun games that devs can make quickly and players love, from Peak to Megabonk: "Steam players want fun first"
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Horror Games Solo dev behind one of Steam's biggest viral hits, Lethal Company, gives his new game away for free after 10 years of work: "I only want to sell a game if I'm very certain that most people will enjoy it"
demonschool art showing two characters
RPGs Upcoming Persona-inspired tactics RPG Demonschool was delayed due to Silksong, even though it doesn't share the Hollow Knight sequel's genre – and it's all thanks to our "capitalist society"
Vampire Survivors screenshot of animated trailer for Legacy of the Moonspell DLC of rushing vampire
Roguelike Games "On Steam alone, I probably have 3,000 hours": Nobody loves Vampire Survivors more than its creator, who once thought nobody would play it "for more than two hours" and ironically says short games rule
Remi screams while being interrogated in Hell is Us
Action Games Team Cherry was "callous" to drop the "GTA 6 of indie" Hollow Knight: Silksong on gaming like a bug-shaped bomb, says Hell is Us director: "When you know you're that big, I think a shadow drop is like, 'Wow'"
An image from Dead Space
Dead Space Dead Space creator says the devs put posters in EA toilets to fight for funding and get exec attention: "Whenever they went to the bathroom, they were seeing Dead Space"
desktop defender screenshot showing particles exploding on a mini screen
PC Gaming "1 week ago we had 3 players": Steam notifies surprised dev their demo was one of the most-played during Steam Next Fest
Trending
  • Pokemon Legends Z-A
  • Golden Joystick Awards 2025
  • New Games for 2025
  1. Games

Ask an indie developer: How hard it is to get your game seen by the gaming public?

Features
By GamesRadar Staff published 16 August 2013

Spread the word!

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Spread the word!

Spread the word!

Having a game published by a huge company has its ups and downs, but one of the big plusses can be the advertising budget. The publisher has so many avenues to publicize its games, but for indie developers it can be a real challenge to be seen in such a crowded marketplace. What happens when you have to do PR for your game as well as develop it?

In the last of our series of interviews with prominent indie devs, we wanted to find out just how they deal with getting the gaming public to notice all the hard work they do. Some just kept faith in the quality of their products, while others took interesting approaches to publicity. Find out how these important developers got their games into your hands...

Page 1 of 14
Page 1 of 14
Jenova Chen, thatgamecompany (Journey)

Jenova Chen, thatgamecompany (Journey)

It is relatively easy to get your game seen by the public. It's a lot harder get people to pay to play your game. While Journey might be the most well known game from thatgamecompany, its not the most seen game. Back in 2006, I've made a browser game called flOw. It gained 300,000 players in the first 4 days and 6 million in the first two years. Its free to play and free to install since it was developed in Flash. So I feel if your goal is to get people see your game today, its mostly about accessibility.

Page 2 of 14
Page 2 of 14
Sean Murray, Hello Games (Joe Danger)

Sean Murray, Hello Games (Joe Danger)

Getting your game seen by the public is maybe the biggest challenge indies face. There are lots of channels--the press, social media, YouTubers, advertising, game expos--but we dont have huge marketing budgets and were competing with so many other games being made today. It takes a lot of time, patience and energy, but we try to make visually distinctive games that you see and remember, games that people want to play and tell their friends about. Hopefully in the end thats does a lot of the hard work.

Page 3 of 14
Page 3 of 14
Edmund McMillen, Team Meat (Super Meat Boy)

Edmund McMillen, Team Meat (Super Meat Boy)

Its not too hard, but Im not in the same boat as the majority of indie devs. Though if you make something new and exciting, its honestly not hard to turn at least a few heads in the press.

Page 4 of 14
Page 4 of 14
Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Its not that hard if you really reach out to the gaming press, and go to every festival you can. We show at PAX, anime conventions, retro game conventions, do talks at GDC, anything you can to get the game OUT there and being talked about!

Page 5 of 14
Page 5 of 14
Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

In truth, it gets harder as time goes on. With more and more games releasing on more and more platforms, and no marketplace having quite yet found the magic recipe for exposure, it can at times feel like an uphill battle. On the flipside, quality can really go a long way. If youve created a great game, chances are good that it will be discovered and embraced by the public at large. This may not always be the case--there are probably a multitude of rad games on iOS and elsewhere that have been buried under other titles--but more often than not it is.

Page 6 of 14
Page 6 of 14
Collin van Ginkel, Two Tribes (Toki Tori)

Collin van Ginkel, Two Tribes (Toki Tori)

It's been a challenge for us. Being based in the Netherlands, instead of California for instance, means its harder to get face to face time with people from the press. We've learned a lot though, and one of the main things we want to improve upon for our next game is to have a great playable section early on. Toki Tori 2 had so much new technology and there were so many unique design issues we needed to address, that it was hard to convey the quality of the end product before we were close to shipping.

Page 7 of 14
Page 7 of 14
Derek Yu (Spelunky)

Derek Yu (Spelunky)

I always tell small developers to focus on making a good game--if you've done a good job with that, it will get noticed, even if it takes a while. Getting your game seen is a lot easier than making a good game in the first place.

Page 8 of 14
Page 8 of 14
Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

With Octodad, we tried to make something that would stand out. We picked a mechanic that hadnt been touched on very often and worked to make a character and setting that was memorable. A lot of getting the word out has been through word of mouth by people who downloaded the original, but it helps a ton that we have someone on the team (Phil Tibitoski) who can dedicate the majority of his working time to attending conventions and networking with peers, press, business partners, and fans. All of us on the team try to keep our eyes out on opportunities that we think we can pull off without sacrificing too much of our limited development time. I think too often indie devs put aside promoting their game, hoping to do it later, but then find themselves without a fanbase when they are ready to release.

Page 9 of 14
Page 9 of 14
Graham Smith, Drinkbox Studios (Guacamelee!)

Graham Smith, Drinkbox Studios (Guacamelee!)

For us, it was really hard to get attention at first, but it started to get easier as we continued to release games. Unless your first game is a huge hit, it seems to takes a really long time to build up a fan base and connections with people in the media. You need to get people to care about the games youre making, which can take a few tries (in our experience). With the release of Guacamelee!, its now much easier for us to get interest from media outlets and the public, because finally people recognize who we are and are familiar with the games we have made.

Page 10 of 14
Page 10 of 14
Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

I think as an independent creator in any artistic format, a huge barrier has been lifted in the last 10-15 years. If you were a writer, you previously needed a publisher to get behind you so people can see your work. Now you can self-publish on a blog. If you were a musician you needed a label to sign you, otherwise you were limited to the people that could physically hear your shows. Now you can throw your work up on YouTube. Mass communication previously required access to distribution channels that only a select few had. Video games are now making that same transition. As the channels become more and more open, you will see a transition of challenges. The old challenges being distribution based ("How do I get this executive in the office to approve my game?"). The new challenges are marketing and PR related ("How will your voice be heard in a room amongst thousands of other voices?").

In our own experience, we've been very fortunate with Secret Ponchos. We've been so lucky that the gaming press noticed and the team at Sony are pushing so hard for indie content to make it have adopted our game and gotten behind taking that message to the public. Plus, they're a lot better at spreading the word then we are, as we're just developers who love to make games.So we've been very fortunate to have them behind us. Its really exciting to be part the early stages of indie gaming on high end consoles.

Page 11 of 14
Page 11 of 14
Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Bryan Sawler, Muteki Corporation (Dragon Fantasy)

It's one of the biggest challenges out there. We've been lucky to have such great support from Sony with Dragon Fantasy Book I and now Dragon Fantasy Book II both being included in promotions at launch, and getting time at their booths in various events. Short of that, it's a lot of us spending money to get our own booth at events like PAX, and emailing everyone, and trying our best to make friends with the press. The problem is, even when you're friends with people at various press outlets, that doesn't guarantee you coverage (and when you get coverage, it doesn't guarantee it's favorable).

Page 12 of 14
Page 12 of 14
Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Brian Provinciano, Vblank Entertainment (Retro City Rampage)

The hardest part was actually post-launch. During development, the game received almost unanimous praise and at least a couple dozen awards. After release though, while it did receive a lot of 9s and even some 10s, the critics that didn't like it hit me hard. While in hindsight it's obvious--no game is for everyone--the unanimous praise prior to release set false expectations for me. Now, the game's been a huge success and sold a lot of copies, so whenever someone doesn't like it, I can have the relaxed "Well, it's not for everyone" response, as opposed to taking it personally.

Launch was incredibly stressful. The finishing touches, final bug fixes, five platforms (8 separate SKUs which needed to go through certification) as well as marketing, PR, the trailer, and so on left me ill and on little sleep. There wasn't enough time to do everything and as I juggled so much, the game had to came out of the oven before it was finished cooking. While I was aware of some rough edges, I hoped that everyone would look at the overall package, but instead those were cherry picked and held up to the light.

It was a big learning experience. Your game's only as strong as its weakest level. I dwelled on the lower review scores and spent another month polishing the game to address the gripes they had. Now, I'm incredibly happy with the game and it's what I intended it to be in the first place. However, that didn't change those existing reviews which with the current state of the game should be higher than they are.

They represent an old version of the game but are still up on the wall. They definitely damaged things creating a "mixed reviews" stigma, but perhaps through word of mouth, sales picked up a couple months after launch and the game became a great success, generating even more revenue this year than last. With so many balls up in the air, it's impossible to know the exact reason for this, but the oddest thing is that it launched in October, and the lowest revenue was in November. It's be higher ever since.

Page 13 of 14
Page 13 of 14
Hear ye, hear ye...

Hear ye, hear ye...

So now we know how these devs began, but theres so much more we want to know. Like what theyd do with a huge budget, or what they think of next-gen. Stick with us this week to see those burning questions answered!

And if you're looking for more indie love, check out the top 7 best indie crossovers and what is indie?

Page 14 of 14
Page 14 of 14
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
GamesRadar Staff
Social Links Navigation

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

Read more
Katanaut box art of warrior holding katana and aiming a pistol at red monsters
Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
 
 
Emissary Zero screenshot of colored astronauts in an elevator
"Steam rejected the build" at the finish line, the "last 3 months were intense crunch," and the story was finished 3 days before launch: How one dev scraped together a horror hit that "accidentally" sold 150,000 copies
 
 
Vampire Survivors
"I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
 
 
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
 
 
Idle Pixel Fantasy screenshot of pixel art warrior opening chest
Solo dev spends 6 weeks making a short free game, accidentally wins the Steam algorithm and makes $4,200 in 5 days, then rushes to prepare a big update: "Seems the people liked my honesty and that I don't have any hidden costs"
 
 
Constance art of Hollow Knight protagonists watching purple girl sleep
Indie Metroidvania marketed as "purple Silksong" and "your next game after Silksong" gets flak for banging the Silksong drum so hard, dev says "I'm sorry but this is how the algorithm works" and it's actually pretty different
 
 
Latest in Games
GTA 4
The GTA 4 story is "really dark" because Rockstar's co-founder was "single and miserable" while making it: "We constantly thought we may be shut down"
 
 
Screenshot from Mythic Kart Maker showing a fantasy knight in a kart facing the camera, while sitting idly on a brown road surrounded by trees.
Mario Kart and Super Mario Maker collide in this Steam racing game where you make your own courses while driving: "I've lost hours testing my game"
 
 
Clair Obscure Expedition 33
As Clair Obscur: Expedition 33 gets snubbed at the 2026 Grammys, Assassin's Creed and Journey composer says he'd "happily trade places" with the RPG
 
 
GTA 6
GTA 6 delay is not nearly powerful enough to kill fans' hope that somehow, somewhere, trailer 3 is coming soon: "Probably imminent"
 
 
Red Dead Redemption 2
Red Dead Redemption 2's brutal opening was supposed to be worse, but Arthur Morgan was "very, very nasty," so Rockstar Games "ended up cutting it"
 
 
Big pink monkey stares down at odd purple insect in a screenshot from Strange Seed.
Introducing the first soulslike god game: Spore and Dark Souls collide in what might be the weirdest life sim on Steam
 
 
Latest in Features
A dragon flies above adventurers in a forested background
I've been playing D&D for years, but I think this starter set is the best it's ever had
 
 
Dek in Predator: Badlands
Predator: Badlands is great, but I'd kind of hoped some of those wild fan theories were true – and now I'm wishing that the marketing hadn't been so oddly mysterious
 
 
Looking at a radio and a typewriter while holding a walkie-talkie in Radiolight
Radiolight channels Twin Peaks and Alan Wake for a late night walk in the woods, and I'm amazed a solo developer crammed so much atmosphere into this secret horror game
 
 
Name Of The Will demo screenshot of a close-up face of a masked cultist
Survival horror meets Squid Game in this chilling Steam demo that I've not been able to stop thinking about
 
 
Gremlins 2
Gremlins 3 release date, cast, plot speculation, and everything else you need to know about the upcoming sequel
 
 
Joel Edgerton in Train Dreams
I was emotionally disembowled by Train Dreams, an extraordinary movie about the ordinary life of a 20th-century logger
 
 
  1. A distant flare illuminates the sky in Arc Raiders
    1
    Arc Raiders review: "The most memorable multiplayer experiences I've had all year – this shooter is tense but wonderfully approachable"
  2. 2
    Battlefield Redsec review: "Ticks all the right boxes for a battle royale, but it's not especially unique"
  3. 3
    The Séance of Blake Manor review: "Like horror Clue come to life, this supernatural mystery against the clock is incredibly immersive"
  4. 4
    Hyrule Warriors: Age of Imprisonment review: "Zelda is a fantastic lead in this action-packed Tears of the Kingdom prequel, but boring missions hold the magic back"
  5. 5
    Carimara: Beneath the Forlorn Limbs review: "Playing as a goblin thing to crack a gothic fairy tale mystery with magical cards has quickly become one of my favorite gaming short stories"
  1. Dimitrius Schuster-Koloamatangi in Predator: Badlands
    1
    Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
  2. 2
    Chainsaw Man – The Movie: Reze Arc review "Storytelling just as compelling as the chainsaws, devils, and visually excessive fight scenes"
  3. 3
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  4. 4
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  5. 5
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  1. Rhea Seehorn as Carol Sturka, looking scared, in Pluribus.
    1
    Pluribus season 1 review: "Easily one of the year's best dramas"
  2. 2
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  3. 3
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
  4. 4
    Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"
  5. 5
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...