Are developers even listening?

Bethesda Softworks

GR: Firstly, what's your name and job role, and are you on the frontline of community relations?

Matt: My name's Matt Grandstaff, community manager at Bethesda Softworks. Since my first day of work, Todd Howard has referred to me as the bullet shield in Counter-Strike...so yeah, I guess that makes me the guy on the front line.

GR: Do developers really listen to gamers? Or should gamers stick to gaming and leave developing to developers?

Matt: The folks at our office definitely listen to what the fans have to say. On any given day, you'll even see devs actively participating in discussion within our own forums or commenting on our blog. Additionally, I spend a lot of my time informing guys of any feedback, good and bad, that I feel the developers should be aware of.

GR: How valuable is it to Bethesda to have a lively, well established community? What are the real gilt-edged benefits?

Matt: It's definitely something we value. From our community, we get tons of great feedback and insights on what they like to do and what they’re looking for. The mod community is always a source of great ideas and we have people on the dev team we found through the mod and fan community.

GR: How much attention do Bethesda give to the opinions/suggestions of people beyond your own dedicated community? Do you spend significant time sifting through a broad selection of gaming forums?

Matt: I think it's a pretty significant chunk of time. On my end, I'm trying to find out as much as I can about how gamers feel about our games - whether it's in game-specific fansites or general gaming communities. Equally as important, I like to see what kind of feedback folks have on other games, so we can learn what gamers think other companies are doing right or wrong.

GR: Have ideas generated within the community - on your own forums, for example - ever made it into your games?

Matt: Definitely. With Fallout 3, we ran acommunity contest allowing one fan's 'perk'to be included in the game. In another instance, this past summer I saw a huge demand for modding tools for Star Trek: Legacy and talked to some of our producers on that game about it. We had guys here volunteer to put together scripting tools during their free time so we could release them for the community to use. Beyond that we obviously get an awful lot from people on the forums when they actually get to play our games and provide feedback on that experience. That’s always important for us as we look to what we want to do in our future games.

Bethesda really does listen! So get yourself involved on the Bethesda community forums and make yourself heard.

Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.