1701 A.D.

Moreover, each island was limited in production to the amount and type of raw materials present - making a multi-island chain of colonies with an interrelated trading network necessary for luxury goods.

We learned how to build colonies thanks to a patient and thorough tutorial, and then put our skills to work in short scenarios that tested us in increasingly difficult missions for the Queen. Later on, we could set sail in a continuous sandbox mode. The computer would send random colonists and pirates against us to compete for land and resources, but we could trade with them if we were on diplomatic terms, and spy on them if we weren't.