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BioShock



Nov 17, 2008
360 Feature | BioShock
Evil doesn't HAVE to be serious business... ... » Read More
Oct 30, 2008
360 Feature | BioShock
360 - BioShock - Costumes that saved the world When the Puritans began settling down in North America during the early 17th century, they didn’t practice cosplay. Those were dark days - dark, costume-less days, filled with famine, toil, and a depressingly short supply of free candy. It would take nearly 200 years for Americans and Canadians to finally embrace Halloween as a mainstream event - and it was mostly thanks to a flood of Irish and Scottish immigrants in the late 19th century. ... » Read More
Oct 14, 2008
360 Feature | BioShock
360 - BioShock - Real world definition of "mature": Showing the mental, emotional, or physical characteristics associated with a fully developed person; involving serious thought. Videogame definition of "mature": Shits, tits and gibs. ... » Read More
Sep 16, 2008
360 Feature | BioShock
360 - BioShock - How modern gaming has made us into wimpy gamers Think you're hardcore? By current standards you might be. But you're still a noob. Here's why. ... » Read More
Jul 3, 2008
360 Feature | BioShock
360 - BioShock - The Most Gratuitous Headshots Video Ever Two minutes. One video. Fifty-five perforated skulls. ... » Read More
Jun 18, 2008
360 Feature | BioShock
360 - BioShock - Further Reading The links between novels and gaming are stronger than you think. Successful franchises spawn tie-in books dealing with the further adventures of Lara Croft or generic videogame action heroes, but often a respected author’s words can find themselves directly or indirectly rendered in gaming. Take Cormac McCarthy’s The Road for example, a post-apocalyptic journey through a near-future American wasteland that’s become required ... » Read More
Jun 9, 2008
360 Feature | BioShock
“We’re in the era of casual games, and it’s time to say ‘this is for the hardcore gamer’,” says Hideo Kojima, creator of Metal Gear Solid 4. “So it’s really, really important [MSG4] succeeds.” Has he got a point? With budgets spiraling (a decent next-gen title costs anywhere from $20-40 million) companies are becoming more risk-averse, keener on pumping out sure things than trying out new ... » Read More
May 25, 2008
360 Feature | BioShock
360 - BioShock - The coolest, funniest gaming images on the web If evidence were ever needed of how culturally important games are these days, it's in the world of art. Between painters, photographers, comic writers and sculptors, the internet is packed to bursting with artists paying tribute to gaming and putting their own spin on our favourite iconography. Here's some of the best stuff we've found. ... » Read More
Apr 17, 2008
360 Feature | BioShock
360 - BioShock - The Best Videogame Stories Ever Whoever said videogames have no cultural value needs a shot in the mouth - or they need to sit down with The Longest Journey, Metal Gear Solid or any of the other games on our list of Best Videogame Stories EVER. A good story isn’t necessary for a good game (Halo, Super Mario Galaxy or Tetris, anyone?) but that’s what makes the games on our list just that much more important. These are good games with amazing stories of epic ... » Read More
Mar 21, 2008
360 Feature | BioShock
As you rebuild civilization and restore your people's faith in this sim/action hybrid, you'll find yourself honestly caring about your subjects' helpless lives. Nowhere is their plight more touching than Kasandora, where you help a starving desert tribe grow into a bustling village, only to see an old man die in the dunes. His last wish is for rain, which you grant. ... » Read More
Feb 29, 2008
360 Feature | BioShock
360 - BioShock - Down with the goblins -  Or how to make MMOs fun again Theoretically, the MMO should be the epitome of this immersive, connective, community gaming revolution we keep hearing about. In practice though, it's often impenetrable, exclusory, or just plain dull. We cut out the crap and present our vision of a brave new online world. ... » Read More
Feb 11, 2008
360 Feature | BioShock
We've killed billions of bad guys since taking up videogames. But we did actually feel bad about some of them, honest. Here they are. ... » Read More
Dec 20, 2007
360 Feature | BioShock
20th Dec, 2007 Gaming is an up and down experience. Some years cram top quality titles into our every orifice until were bursting with videogame joy and have excess polygons dripping messily out of our ears, while some other years… Well, some other years are 1983. In 2007 though, weve had a very good year indeed. A scarily good year in fact. One which has provided us so much brilliance on every format that its a genuine worry that the laws of karmic balance will soon bring us a plague ... » Read More
Oct 12, 2007
360 Feature | BioShock
Strange and wonderful. Those are the two words that best describe the BioShock experience. What other game has dared to throw so many bizarre oddities - killer diving suits, cannibalistic little girls, underwater utopias, gene splicing drugs - together in one package? More importantly, what other game succeeds at being this crazy and, at the same time, this believable? To fully understand and appreciate BioShock's unique achievement, though, you have to know how it started. How it ... » Read More
Sep 17, 2007
360 Feature | BioShock
Sept 17, 2007 BioShock caught most everyone by surprise. Who would have guessed that a first person shooter could also work as a dark and psychologically complex morality play? Who knew a failed underwater utopia would end up everyone's favorite setting since Halo's ring? Who knew a game about gene splicing, homicidal diving suits and zombie children was destined for not only critical, but commercial success? One man probably did. Ken Levine, Creative Director and President of 2K Boston, is ... » Read More
Aug 22, 2007
360 Feature | BioShock
Aug 22, 2007 Were in for one of the hottest winters on record, and not just because of global warming. The sheer quantity and quality of games coming out before January completely boggles the mind. Nothing, however, is as huge or important as the release of Halo 3 this September. The trilogy capper to one of the most successful videogaming franchises of all time is almost guaranteed commercial success. Okay, okay, it is guaranteed. But just because Halo 3 will be the biggest seller doesn't ... » Read More
Aug 20, 2007
360 Feature | BioShock
Aug 20, 2007 BioShock is one scary as hell game. Deformed creatures leap at you from the shadows, rotting corpses line the hallways and disturbing messages cover the walls. Scrawled in blood, of course. Nothing, however, is as terrifying as an encounter with the boogey man of Rapture, the hulking metallic monster called Big Daddy. You feel him coming before you see or hear him. The ground shakes and the controller rumbles menacingly with every footstep. When you round the corner and find ... » Read More
Aug 20, 2007
360 Feature | BioShock
August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ... » Read More
Aug 17, 2007
360 Feature | BioShock
[Editor's note: For GamesRadar's review of BioShock, head here. For our blowout strategy guide to every single plasmid, with custom gameplay videos for each, head here. For our tribute montage to Big Daddy massacre, head here. And for the complete list of Achievements, also filled with spoilers, head here.] You don't know jack about BioShock. Oh sure, you've read every teasing preview and taunting review available. You've played through the Xbox Live demo three times, searching desperately ... » Read More
Aug 17, 2007
360 Feature | BioShock
There's only one weekend left, and then it's just a matter of getting through Monday. We all know what happens after that: BioShock. Until then - or until we find some sort of time-wormhole big enough to fit a copy of the game - we're stuck with just the 20 minute demo released last Monday. So you've already played the demo all the way through. Well, for an ordinary game once might be good enough and two or three times would just be silly, but this is BioShock we're talking about here. Have ... » Read More
The Knowledge
BioShock
BioShock

Genre: Shooter
Release date: Aug 21, 2007
Published by: 2K Games
Developed by: 2K Boston
Designer: Ken Levine
Franchise: BioShock
Multiplayer Modes:
Offline
1 player SOLO
10 INCREDIBLE
Read the review
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