Quantcast

BioShock




Oct 23, 2009
360 Feature | BioShock
Death and video games go together like a big heart attack-baiting burger and an extra five slices of cheddar. But just because they’re the best of mates, it doesn’t mean certain characters should go looking for the Grim Reaper through their own reckless actions. Sadly, that’s exactly want the following group of death-wishers all do. And whether it’s through their own stupidity, being huge wimps or just dying in embarrassing fashion, these guys ... » Read More
Oct 16, 2009
360 Feature | BioShock
We’ve murderised millions of men, killed countless cuddly animals and run over a nursing home’s worth of OAPs. But nothing has ever unhinged us like the computer crappers in the following beastly bathrooms. Unhygienic, grim and often smeared in the sort of bodily fluids you’d associate with Kill Bill rather than the can these are the filthiest game bathrooms we’ve ever seen.Silent Hill 3In a tight bind, when ... » Read More
Oct 14, 2009
360 Feature | BioShock
We're used to being the good guys. But did you ever stop to think about it from the enemy's point of view? Wouldn't our heroes look completely different? Of course, just as in the real world, wartime imagery and alternative views of the enemy could undoubtedly be perpetuated with some propaganda posters… like these. ... » Read More
Jul 30, 2009
360 Feature | BioShock
Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly. &# ... » Read More
Jun 26, 2009
360 Feature | BioShock
When the hero's mistakes end the world instead of saving it. ... » Read More
Jun 12, 2009
360 Feature | BioShock
You never knew they were so wrong... ... » Read More
May 13, 2009
360 Feature | BioShock
360 - BioShock - BioShock 2: GamesRadar reader response We ranted, you replied. Now the discussion continues. ... » Read More
May 8, 2009
360 Feature | BioShock
360 - BioShock - TalkRadar 50 – all about YOU The Topics Top 7… gut-wrenching choices – or, as Charlie admits, the Top 7… decisions. Motion controls are coming to Xbox 360 – first avatars, now motion silliness. Could a handheld MicroBoy be far behind? Punch-Out!! exclusive boxer reveals – see, GamesRadar gets cool exclusives too.  More shitty Spider-Man audio – from the Sega CD game we vow to reference once every four podcasts. And more!!!!!! ... » Read More
May 8, 2009
360 Feature | BioShock
360 - BioShock - Why BioShock 2 is a TERRIBLE IDEA One Rapture-loving Radar editor hates the sequel already. Here's why. ... » Read More
May 4, 2009
360 Feature | BioShock
Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game. ... » Read More
Apr 15, 2009
360 Feature | BioShock
I’m not a miserable sexist ass; I’m just a practical observer. One thing I’ve observed is that men and women are different (I figured that one out pretty early on). Since I’m a rational person, I’m aware that nothing is entirely one way or another. Even the divide between life and death is ambiguous (uh, zombies, amirite?). ... » Read More
Mar 31, 2009
360 Feature | BioShock
360 - BioShock - Zero to 100: Videogames by the numbers Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right. ... » Read More
Mar 19, 2009
360 Feature | BioShock
Unsung, underrated and unbelievably good. Sit back, relax, and enjoy. ... » Read More
Mar 11, 2009
360 Feature | BioShock
360 - BioShock - The world's best game devs in their own words The secrets of their success in their own words. ... » Read More
Mar 2, 2009
360 Feature | BioShock
360 - BioShock - The Top 7… 'Whoops, you're evil!' moments Stripped down to the bone, most videogames are about running errands: go here, kill that thing over there, bake a cake. There’s almost always a clear justification for them – save the world, get revenge, etc. – but usually, the real reason you do these things is simply because the game told you to. But can the game be trusted? Are you fighting for the right side? How can you be sure? ... » Read More
Feb 18, 2009
360 Feature | BioShock
360 - BioShock - These games are not what you think they are Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all. ... » Read More
Jan 28, 2009
360 Feature | BioShock
360 - BioShock - Behind the scenes of gaming's great soundtracks When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’” ... » Read More
Nov 17, 2008
360 Feature | BioShock
Evil doesn't HAVE to be serious business... ... » Read More
Oct 30, 2008
360 Feature | BioShock
360 - BioShock - Costumes that saved the world When the Puritans began settling down in North America during the early 17th century, they didn’t practice cosplay. Those were dark days - dark, costume-less days, filled with famine, toil, and a depressingly short supply of free candy. It would take nearly 200 years for Americans and Canadians to finally embrace Halloween as a mainstream event - and it was mostly thanks to a flood of Irish and Scottish immigrants in the late 19th century. ... » Read More
Oct 14, 2008
360 Feature | BioShock
360 - BioShock - Real world definition of "mature": Showing the mental, emotional, or physical characteristics associated with a fully developed person; involving serious thought. Videogame definition of "mature": Shits, tits and gibs. ... » Read More
The Knowledge
BioShock
BioShock

Genre: Shooter
Release date: Aug 21, 2007
Published by: 2K Games
Developed by: 2K Boston
Designer: Ken Levine
Franchise: BioShock
Multiplayer Modes:
Offline
1 player SOLO
10 INCREDIBLE
Read the review
Cheat on your console
360 Features
Dec 1, 2009
Rock Band vocal strategies
360 Features
Dec 1, 2009
2009's best under-the-radar games
Wii Features
Nov 27, 2009
James Cameron's Avatar: The Game
360 Review
Dec 1, 2009
Sam & Max Beyond Time and Space
360 Review
Nov 25, 2009
Tower Bloxx Deluxe
360 Review
Nov 25, 2009
Gyromancer
360 Review
Nov 23, 2009
Tony Hawk: Ride
360 Review
Nov 23, 2009