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63 comments

  • Divine Paladin - December 16, 2012 4:24 p.m.

    I don't see how the Vita's in that much trouble. The 3DS was a commercial failure until its price was dropped, and even then it sold 4.5 million in its first year. The Vita, with much less favorable circumstances than the 3DS (such as the Japanese support of the PSP killing the Vita's sales there), has sold 3.75 million as of recent reports; that's just a year (almost to the day) after the Japanese launch, and that's not counting the next two months of sales to reach its first year in the rest of the world. The Vita's only doing poorly because it's being compared to the 3DS - in its second year - and the single fastest-selling PlayStation product (the PSP). And even then, the 3DS is only selling all that well because it is following Nintendo's cheap business strategy of releasing multiple versions of the same thing and selling them as "New" so that people will jump on the new one. (Mind you, I love Nintendo, and the strategy does make sense from a business standpoint. I'm still extremely pissed that they announced the 3DSXL literally a week after Miyamoto flat-out said they weren't going to be selling new upgrades to the 3DS like they'd done with the DSLite/i/iXL.) The Vita isn't doing as well as Sony would like (but they'd like it to be better than the PSP, which won't happen if they can't get Capcom to put Monster Hunter on it), but it's got a really good future ahead of it, no matter what all the doom-and-gloom articles will say. Good support, not much shovelware, Cross-Buy, a possible price cut for memory sticks in the near future (at least I've heard this rumor going around recently, no word on if it's true or not yet), etc. Without much success in its bread-and-butter region for sales, it's STILL competing with the 3DS Y1 sales. Whether the Vita will get the same sales boom as the 3DS in Y2 is unknown yet, but it's safe to say it's not going to bomb like everyone keeps trying to say.
  • taokaka - December 16, 2012 8:04 p.m.

    spot on. The vita seems to be getting a lot of this sensationalist journalism because of just how well its competitor is doing at the moment. Seriously the 3DS's lifetime sales in Japan are already greater than that of the PS3's, almost anything compared to that is going to look bad. And why don't any of these pieces take other regions that aren't japan into account? because the vita isn't actually doing that bad worldwide. The same week the 3DS outsold vita 46-1 in japan thanks to a recent release of a major game, worldwide the system only outsold the vita 6-1 and in the latest week it was only 3-1 which isn't that bad. The vita could still be doing much better which is the purpose of the article, but if the system had a 3DS level price cut as well as the memory cards getting a 50% price cut and some more recognised brands like god of war, grand theft auto, metal gear solid, final fantasy and so on then it could easily outperform the psp's lifetime sales I think and maybe catch up a bit with the 3DS.
  • sxh967 - December 17, 2012 5:17 a.m.

    That's the whole point, though. It DOESN'T have a 3DS level price cut. The memory cuts haven't been cut that much in price. Recognisable brands on Vita are almost nowhere to be found. It's still being outsold by at least 2:1 whichever you try to skew the statistics. Worldwide or region by region, the PSvita is losing in every domestic market. Sony outsold the competition by a similar ratio with the PS2 so they are feeling the same hurt as Microsoft and Nintendo did back when the Xbox and Gamecube were around. Personally, I think it's testament to the idea that competing in terms of the latest beefy technology doesn't necessarily work anymore (in fact, it has never worked in the games industry).
  • Divine Paladin - December 25, 2012 8:11 a.m.

    I'd argue the recognizable brands part, considering: Mortal Kombat, LBP, Uncharted, R&C (albeit as of January of next year), Sly 4 (see R&C), CoD, AC, Rayman, Disgaea, [insert every sports franchise here], Metal Gear, ModNation, Motorstorm, Need for Speed, Resistance, Wipeout, and a bunch of other ports of big name games I could add in here. I should also note that the PSP was outsold about 2:1 by the DS in its lifetime, so this is something to be expected when going up against Nintendo's handhelds. It losing doesn't justify its alleged failure (tying back into what the article is about), because the PSP was wildly successful; it just happened to lose to a handheld that sold remarkably well because of its four iterations. Just like why the 3DSXL is selling well, and why the iPhones always sell well: Once you have the placebo new technology effect locked in on customers (in Nintendo's case, with kids), they'll always strive to get the newer one. It's a respectable, if somewhat cheap, business strategy, and one that Nintendo has excelled with during its reign as rulers of the handheld.

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