We’re sick of taking cover. Of hiding behind trash cans and scurrying between pillars. We hate crouching and crawling through bushes. And that’s why The Club is interesting. Rather than a prolonged assault on the enemy, each level is a two minute rush. You scream through, kill everyone as stylishly and efficiently as possible and make your exit. It’s ferocious and immediate, the complete polar opposite of something like Ghost Recon where you spend most of your time cowering behind sand dunes.