The Club - new impressions

Will this be the king of clubs?

We%26rsquo;re sick of taking cover. Of hiding behind trash cans and scurrying between pillars. We hate crouching and crawling through bushes. And that%26rsquo;s why The Club is interesting. Rather than a prolonged assault on the enemy, each level is a two minute rush. You scream through, kill everyone as stylishly and efficiently as possible and make your exit. It%26rsquo;s ferocious and immediate, the complete polar opposite of something like Ghost Recon where you spend most of your time cowering behind sand dunes.

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