DayZ truly made a tidal wave, didn't it. While I'm already worn out from seeing DayZ clones (or mods of [...]
DayZ truly made a tidal wave, didn't it.
While I'm already worn out from seeing DayZ clones (or mods of the mod), I've been dying for a DayZ experience that isn't destroyed by its own internals. The amount of server DCs I've had leading to a full car go missing is infuriating, not to mention respawning with broken legs.
If this experience is as deep and rewarding but with an extra to coats of polish, I'm game. We will wait and see, won't we?
Completed DS3 a couple of days ago, safe to say I think it was a solid sequel to Dead Space [...]
Completed DS3 a couple of days ago, safe to say I think it was a solid sequel to Dead Space 2. Questions answered, a bit more cinematic, stunning graphics and just an all around great game. One thing I would have wished for is that it was a bit harder. I played on hard since I've completed the first two games about 8 times each and it didn't give me much of a challenge at all, just frustration when I had to go back and forth to benches to build more ammo in the later portion of the story, because the gun I built guzzled the stuff up.
I don't know whether being a fan of the series has desensitised my fear of the game, or if DS3 just wasn't that scary really. The first Dead Space will always be my favourite game, simply for the sheer feeling of isolation and paranoia you felt roaming the halls of the Ishimura. Dead Space 2 was great for a bit more storytelling and getting to know Isaac (something which I really thought would ruin the game, thankfully it went somewhere in the end and it was brilliant), but the third instalment did feel like a bit of a tag-on, despite a bit of clearing up about marker mythology.
Overall:
Good:
-Nice storytelling
-Weapon crafting is the best of any game I've played
-Tau Volantis was a refreshing new setting (gorgeous too)
-Action was a nice new direction
-Still some jumpscares, the horror still prevails a little
Bad:
-Necromorphs were pretty boring, all recycled
-Boss fights were SO frustrating and felt like content filler
-Atmosphere lost a bit due to action
-Humans as enemies, it just felt weird shooting living people with a plasma cutter (just personal opinion)
-Single player did feel like it was left by the devs a bit towards the end of the game, I can see how co op would make it a lot better
I still love Dead Space 3, and I'd recommend anyone to buy it, but there were a few things that, as a fan of the series, I wasn't quite too happy with.
*spoilers* Wow. I certainly did not love learning the story behind markers and the Necromorphs. There are too many games [...]
*spoilers*
Wow. I certainly did not love learning the story behind markers and the Necromorphs. There are too many games right now with the whole, "repeating cycle of extinction and we have to stop it." Giant moon monsters? Ugh.
I would have rather just not known. It would probably be a lot cooler if we just never new what the markers did. They were just always a mystery. You don't always have to answer all of your questions.
The only thing good about 3 is the new gun crafting system, and that the gameplay has remained intact. Which, after long enough is going to have to change or evolve somehow or it will get boring. I think this is about the limit with the 3rd game. It's the same shoot off a leg shoot off an arm, dead necro.
Dead Space 2 seemed like a step in the right direction. A good evolution of the franchise. Dead Space 3 feels like it has stagnated (aside from gun crafting). The story went to crap, the characters are horribly bland, every plot point is predictable and uninspired, every scare is a loud noise and something jumping in front of your face. There's nothing that makes you think at all, or gets inside your head.
This game just made me sad.
What an awful, sellout, Bieberfied, EA-ized (?), self-destruction of a previously great, atmospheric horror game. First Resident Evil, then Silent [...]
What an awful, sellout, Bieberfied, EA-ized (?), self-destruction of a previously great, atmospheric horror game. First Resident Evil, then Silent Hill, now Dead Space. What's happening...?
A prequel playing as Michael Altman during his discovery and destruction of the marker would be pretty awesome. whether as [...]
A prequel playing as Michael Altman during his discovery and destruction of the marker would be pretty awesome. whether as a full game, or even episodic d/l content.
Ive a question in regards to the end of dead space 2. As you approach the marker you come across what appeared to me as unkillable aliens. Are these the necromorpths true form?
As for Unity and convergence, sounds wonderful if it was all sunshine and mankinds next step, but i'd think some of the unitologists would maybe have second thoughts about necromorphism since it involves a lot of pain death and raging zomobification.. do they willingly become necromophs?
I think it's not that they willingly become necromorphs, I think it's the presence of the Marker and its influence [...]
I think it's not that they willingly become necromorphs, I think it's the presence of the Marker and its influence on your mind and thoughts that leads an individual towards becoming a necromorph. I'm basing this off of what occurred in Dead Space 2 with the Church of Unitology section where it addressed how people willingly participated in a ritualistic suicide so that the Marker could transform them into necromorphs.
As for the invincible necromorphs towards the end, maybe they are the product of convergence. The way they talk about convergence makes it sound like this grand unified being so I feel like you might be on point about that. The prequel idea sounds cool and all, I just wonder if they're going to try and close everything out in this one and just make it a trilogy and that's it. I hope they don't though, there's just so much content here and there's so much that they could do with it.