Red Faction: Armageddon set to launch May 31

THQ and Volition announced today that Red Faction: Armageddon, the follow-up to Red Faction: Guerrilla, will be released for 360, PS3, and PC on May 31 in North America, and June 3 internationally. The game takes place 50 years after the events of Guerrilla - you'll again be freeing Mars, but this time your enemy will be a "long-dormant evil" accidentally unleashed by the protagonist, Darius Mason.

Above: Looks pretty evil, and definitely no longer dormant

The game will utilize Geo-Mod 2.0, the same engine used by Guerrilla, to enable the same unusually-easy-to-destroy Martian environments we loved. Armageddon is also being complimented with a live-action Syfy movie called Red Faction: Origins. We'll avoid making an obvious joke about Syfy original films, and just let you use your imagination to determine what we have to say about that. Your joke is probably better, anyway.

"Red Faction: Armageddon is an incredible new entry in this vaunted franchise, and Volition once again pushes the envelope of technology and science fiction," said Danny Bilson, THQ's executive vice president of core games, to the person writing the press release.

"Come May 31, players can look forward to collapsing entire buildings on their enemies, using the world as their weapon," added Bilson, for some reason.

Usually press release statements leave us with some hyperbole about how we're going to be "ripped to shreds" or "eaten alive," but Bilson just told us the basic premise of the gameplay. Refreshing!

We loved Guerrilla, so we hope that, with the same formula in place, Armageddon will deliver the same absurdly-enjoyable sandbox destruction. We'll surely have more on the game as its release approaches, but in the meantime, check out our latest previews, screens, and whatnot.

Feb 22, 2011


  • crumbdunky - April 8, 2011 7:59 a.m.

    Had they streamlined a few things about the last game I don't feel the jump back towards a more limited(but IIRC there's still sandbox elements to the new game)environment would have been needed so much. Fast travel system would have helped as there was a LOT of piddling about in WAY slow Martian vehicles last time out which made exploring the planet a bit, erm, dull. For me, though, they just needed to tighten the game's focus a little, bulk out the story a bit(last time the story and cutscenes were lacking)and just keep improving what they already had. I know there's going to be elements of all previous RF games in this one(scripted and non scripted, destructible and indestructible environments, sandbox exploration AND linear parts)but I'm unsure whether ALL the changes were needed. As for a better fast travel system-who didn't end up killing Mason sometimes to get back to a base quicker?
  • PushesPaperInACircle - February 23, 2011 12:22 p.m.

    I liked the last one, but underground....really...this could be any lame syfy planet. It has to feel like Mars...
  • CancerMan - February 23, 2011 8:39 a.m.

    Still not interested unless they amp up the destructible environments. I don't want to kill generic aliens in indestructible caves.
  • TDUBBS - February 23, 2011 3:13 a.m.

    So I can still destroy the shit out of buildings? I thought it was a straight corridor shooter which is why I wasnt interested.
  • Redeater - February 23, 2011 3:08 a.m.

    I loved the first two. Never played the last one but will give this one a shot.

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