PS3 will use Vita as a controller

The ability for Sony's upcoming Vita to function as a PS3 controller was revealed by Sony Europe R&D manager Phil Rogers at Develop Conference 2011. The Vita/PS3 compatibility is very similar to the way the GBA and Nintendo GameCube could be used in tandem, but Rogers went on to give a few examples of how Sony’s technology is different from any predecessors and how he thinks this technology could be used in new ways…

Above: It's possible that using the Vita as a controller might look like this. You'll use your hands. 

Rogers said that PS3s will be able to stream images to the Vita’s display. This could mean that PS3 owners will no longer be required to purchase bulky large-screen HDTVs.

"You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of PS3 doing that work, Vita [doing] fancy graphics — however you want to do it. You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita," explained Rogers.

While there are no particularly obvious uses for having a Vita process graphics and a PS3 synching the game states on both devices, Rogers said that this is still "a fairly new idea" and explained that it’d be okay with him if developers went ahead and let Sony know if they thought of anything.

One more little Vita feature is that using PSN, games can be saved on a PS3 and then resumed on the Vita — as long as that game is cross-platform compatible.

This ability does seem useful, as owners of both systems could unlock extra features or abilities for a game on PS3 by progressing through the Vita version — or vise versa.

However, convincing people these features are worth owning both systems may prove to be difficult because of the cost, and at the same time, deter developers from heavily relying on the Vita’s PS3 augmenting abilities.

Source: EuroGamer

Aug 2, 2011




  • Faruko - August 5, 2011 12:29 a.m.

    hahahaha gaming community si stu*** as it gets... im not a nintendo fan-boy, im a real gamer (PC, not a gamer wanna-be, alias 360/PS3), but ive heard this since the Wii came out... "Nintendo is DONE, Nintendo is fucked up"... WELL guess who sold A HELL LOT MORE THAN SONY and didnt lose money with every system sold, and in both parts Console and Handhelds... jesus guys, get your stuff right, you all have doomed nintendo since mmm 2002 ? and maybe the 3DS didnt sell good enough, but so was the DS, and now its the best selling game-machine of all times... stop with your fanboyism (or hate against nintendo)... AND NO, THE EYETOY DOESNT COUNT AS A WIIMOTE, if theres something gimmick on the gaming scene is the eyetoy, that was a piece of s***
  • insertdisk - August 4, 2011 8:54 a.m.

    Not many people want an expensive controller for the playstation3 and not many people want a portable gaming platform however people do want (me being an example) want a portable gaming platform that can connect to the playstation 3. Im almost sold on one.
  • big000 - August 4, 2011 1:19 a.m.

    Oh boy, Nintendo fanboys will not like this I'm actually surprised Sony made this possible 'cause the Move released years after the Wii
  • CaptianSpaceMonkey - August 3, 2011 6:57 p.m.

    WiiU WiiU WiiU Wha Ya YA YA!
  • LTS - August 3, 2011 6:13 p.m.

    I just looked at that image up there.. Did sony REALLY not add an L2 and R2 Buttons? Thanks, jerks, making my PS1 classic shooters completely useless. Thanks
  • markshell - August 3, 2011 4:34 p.m.

    I still don't get why people keep bashing Nintendo. They are all game developers but Nintendo has a different way of things, and their exclusives ARE worth the time for those who embrace them. The other companies are as worth the time too, but their focus are on the more "serious" side, what putts off a lot of people who don't spend much time with games. I like both ends, I love Nintendo's franchises and the whole feel good vibe just as I like the more serious adult oriented stuff on my Xbox 360. Nintendo is not the best nor the worst, all companies deliver great things for those who care to experience them.
  • Darkwun - August 3, 2011 3:37 p.m.

    nobody's forcing developers to use the tablet controller for wii u. iwata has gone on record asking developers NOT TO shoehorn the tablet into games where it doesnt belong and if in doubt... do without. of course they are actively encouraged to use it, but it's not a forced issue in terms of nintendo, merely and industry pressure. i was more than happy playing fire emblem with my gc pad over the wii controller, same with smash bros. and more often than not chose x box or ps3 ports over wii over the controls (even picking gc twilight princess over the wii version) because the controls didnt match. quite simply, if the controls dont fit for me, i'll go for the superior version. the good thing about wii u is it has standard controls so it eliminates that problem for me. i love the psv but im not a massive handheld player, ive done the connectivity thing before, and so far, these incentives arent anything interesting past the initial "wow" factor. we have no real idea of how many games will take advantage of the (admittedly great) "turning off console and carry on on psp" connectivity. streaming the same image from the screen to the psp isnt the same as the wii u, but there is potential for more if developers get thinking. all we have are a few good ideas that have been thrown out there which have a multitude of technical and financial hindrances that soy are well aware of and are working on trying to improve to make this experience worth investing in to the mass market. right now its a niche few
  • CoryRX8 - August 3, 2011 1:30 p.m.

    Didn't Sony say the same thing about the original PSP? I guess it took Nintendo a couple of tries to realize it as well, but this type of integration will never be common because of cost. Developers planning for any meaningful integration between the PS3 and the Vita are throwing money away, unless they can get Sony to subsidize it like they've been doing with 3D.
  • Ivan200X - August 3, 2011 1:08 p.m.

    Yes, developers will not be forced into developing with connectivity in mind.. for the Vita.. but they WILL be forced to develop a specific way for the WiiU. I don't see why they couldn't port their WiiU game over to the PS3/Vita combo.
  • Darkwun - August 3, 2011 12:40 p.m.

    for the record, gamecube and gba connectivity came way before the ps2 psp connectivity. not flaming, just making a point. man. i wanna print screen and send some of these recapthchas to GR to make a point. seriously, what i just saw looked like a house. THATS NOT A FUCKING WORD!
  • mockraven - August 3, 2011 12:14 p.m.

    @chrisat928 -- I read the article and thought "Oh, hey, so the Vita's going to push harder that interconnectivity the PSP had and take it a step further!" Then I saw all the comments about how Sony "stole ideas" from Nintendo. Then I saw your replies pointing out the PSP and PS2 EyeToy (both of which I had used). You, sir, are a learned man. :)
  • Darkwun - August 3, 2011 12:08 p.m.

    lol to all those thinkin this outdoes the wii u. the fact the wii u controller streams from console to to controller is just ONE of the many things the controller does. augmented reality-in both aspects-is another. vita has the capability to bring real world into games, but is nowhere near on the same level as being able to drop you into the game the same way a wii u controller can. the wii u can act as a window in a game world beyond the tv screen. its simply filled with many other techs the vita cannot in any way compete with. stop harking on about multi touch when it has many other tricks in the box. the ps3 is amazing. the vita is amazing. right now the interconnectivity in no way "hands the wii's ass to it." the article doesn't try to make that stupid comparison for that very reason.
  • jackthemenace - August 3, 2011 9:23 a.m.

    Well, this is making me want to buy a vita more and more. I never owned a PSP, but after seeing some of the games released on it, as well as the amount of times I've broken a DS/had one stolen, I'm tempted to buy a Vita since it's seems more tactile.
  • kassmageant - August 3, 2011 8:13 a.m.

    damn, and i bought xbox slim on christmas to replace old apparently-dead-but-now-fixed-and-set-to-sell unit on the sole reason that... i prefer xbox controller. after spending time with sexbox, when i tried to play killzone at friend's house, i was all like " the hell is this shit!" - sony Y U NO TELL SOONER : p and yea, nintendo is pretty much f***** only die hard nintendo fan boys will prefer wii u at this point, when sony will offer the same sooner, with huge third part support from the start, and clear online capabillities - which is still a mystery concerning wii u. and as poor 3ds sells shown - there aren't that many die hard nintendo fans out there, but they sure make a lot of noise on forums ; p hope capcom will see what's going on and get phoenix wright to ps vita, i'm buying the shit out of this handheld when it's out in EU :D
  • Linktoreality - August 3, 2011 6:33 a.m.

    I'll care when the PSV (and PS3) has games on it that I actually want to play- everything else is pointless to me.
  • Rascanuvols - August 3, 2011 6:18 a.m.

    What's the problem in Sony copying Nintendo if they do it better?
  • chrisat928 - August 3, 2011 4:38 a.m.

    @ncurry2 Sorry, that's wrong too. Sony had prototype Move equipment on PS2 with the Eyetoy, in 2001.
  • ReasonableFanboy - August 3, 2011 3:03 a.m.

    It's not so much a matter of knocking Nintendo as it is hilarious that Sony could essentially make the Vita the equivalent of the Wii U with a patch. Oh, and for the record, this capability has existed to a smaller extent for years with the standard PSP. If anything, Nintendo knocked a Sony feature (which was knocked from GBA play on the Gamecube, so who the hell cares anymore?).
  • Cyberninja - August 3, 2011 2:55 a.m.

    550 dollars to copy wiiu is a moot point because unless you have a ps3 already this is not a smart alterative to a wiiu, plus this could also be an excuse to not give vita games because the only vita exclusive I want is gravity because everything else i want to play is coming to the ps3 so it might not even be worth getting a vita until it has games i cant already play because I don’t care for uncharted the only game they advertise, so my nintendo systems wont be in trouble any time soon. So I am still getting a wiiu and then vita when it releases a few good games I can’t play on my ps3.
  • ncurry2 - August 3, 2011 2:38 a.m.

    It's no different than Sony's Move. Nintendo did it, Sony saw it and did it for themselves in a technically superior way with one drawback; it isn't required and therefore won't be fully embraced. The same thing will happen with Vita and WiiU. While the PS3 will be capable of it, it won't lead to anything substantial because developers won't be forced into using it. I'm not saying that Nintendo's approach of less options is better or worse but quick count; how many of you gamers have played more with Move than you have with a Wii?

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