Preview promises that didn't deliver

Game PR gurus often promise things that aren't always delivered in their final games. Often caught in the pre-release storm of hyperbole, hateful buzzwords and excitable press releases, the marketing men commit their games to features or mechanics the developers just can't live up to. In a world of 22 hour days, sleep deprivation and divorce-baiting deadlines, shit happens. That seemed to be the case with the following failed preview pledges. They all got talked up (sometimes outrageously), but when it came to the crunch they simply couldn't step up and deliver the goods they promised.

What they promised

Prior to the game’s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. In an interview with Famitsu he stated when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom also promised prolonged exposure to the scorched African environments would cause the former S.T.A.R.S’ man to suffer hallucinations and mirages.

What they delivered

Well, Capcom didn't quite manage to integrate the whole light/dark interplay into gameplay, did they? Not unless, having both bright bits in the game and dark bits in the game, which make no discernible difference to the way you shoot enraged tribesmen in the face paint, count. And, sadly, the only mirage was the promise it wouldn't be a carbon copy of Resi 4… only with more QTE bits no one wanted.

What they promised

Peter Molyneux was determined players would be able to plant an acorn in Fable and watch it grow into a tree over the entirety of the game’s length. The high profile developer, who’s often been called out for overhyping his games, was keen to stress that the mechanic would make it into the final product.

What they delivered

Alas, poor old Pete never managed to get his growing acorns in the game. We’ll cut him some slack, though. After all, he manned up to your own Dave Houghton in an interview last September and admitted he may have been over-egging the whole growth mechanic, saying: “It's so next time you see me, you don't say "You said that bastard oak tree and acorns would be in the game!" [laughs] Next time we meet, you're going to say "Why didn't you tell me about this?” We’ll just mark this failed promise down as a casualty of an overly ambitious, yet still aces games.

What they promised

In an early press release Ubi Soft claimed: 'You’ll replicate sword-fighting movements.' And: 'Learn the art of Japanese fighting.’ It genuinely made us think Red Steel would teach us how to wield a blade like a Japanese Darth Maul.

What they delivered

Since when did swinging a tiny bit of plastic in impotent little horizontal swipes constitute realistic sword-fighting movements? Just like Twilight Princess, your fruitless flapping could never hope to mimic the graceful ballet of violence on-screen. This is because Nintendo’s system didn’t – and annoyingly has yet to – implement 1:1 control into its games. Hurry up Wii MotionPlus.

What they promised

A new dawn in destructible environments (thanks to Geo-Mod technology) that would reinvent the FPS, creating completely free-form solutions to existing shooter conventions, like needing keycards for doors. THQ were so excited about it they proclaimed in one of their press releases that: ‘It gives fps gamers the long-awaited ability to modify [read: destroy] at will. No simple pre-calculated events, we’re talking about being able to point a rocket launcher at nearly any spot in the world and blast a hole.’

What they delivered

Exactly what the press release above states. You just have to change ‘No simple pre-calculated events’ to ‘A whole game made out of pre-calculated events that require you to blow up very specific bits of wall, totaling about 0.000093 of the total environments in the game.’ The whole destruction element was scripted like a bad reality show. Only now, almost ten years later, is the latest Red Faction coming close to the original promise.


  • JohnnyMaverik - April 26, 2009 4:51 a.m.

    "I have seen rape hentai that is more enjoyable than that stupid game was..." ... O.O Anyway, yea PES 2009 was slightly annoying in that its a great game but not quite as good as Konami seem to have managed to get themselves to believe it was. Still, not as bad as E.A. who over-lorded fifa 09 ridiculiously, along with alot of reviewers for that matter (not games radar may I add). Pro Evo is the better game, but its still not the ultimate football franchise that both they and Fifa are aiming for. Still, not too far off, i recon one or the other will eclipse the series in 2010 or 2011, hope its Pro Evo personally, always prefered its gameplay even if it does slightly rip off pc gamers by not even bothering to look like its been properly adapted, and therefore forcing u to buy an xbox controller or something similar, not that it hasnt come in handy while playing other games since I got it mind u, so I cnt rly complain.
  • oreomonkey - April 24, 2009 4:19 a.m.

    Myth: Only gamernerds care about lighting in a game. Fact: Guy with arms so big they could wear car tires as bracelets walk slower than a paralyzed, deceased, 90 year old woman. (When I drink Gatorade its because I'm moving at more than a 3 mph pace...) In other words, stop whining about the "lighting perfectionism" BS that no one but you guys care about and start complaining about the inability to walk like the average person. RE5 sucks!
  • gmilf71 - April 24, 2009 3:50 a.m.

    no haze?
  • frag - April 24, 2009 2:50 a.m.

    Garnsr and GoldenMe, they put a football game in there because ALL the world watch that game! oh! wait! not Canada nore USA. But guess what, that makes you guys the minority. Great article. Daikana has to be a milestone in the king of crap game! I was not surprised to see it in this article.
  • BenitoMasterSystem - April 24, 2009 12:47 a.m.

    I could've sworn it was GamesRadar that did an article not too long ago about not using "Resi" and "Shigsy". It's all good though, i think the Brits get a free pass.
  • GoldenMe - April 23, 2009 11:38 p.m.

    Soccer again? "Yawn" Yeah, thanks UK.
  • Mavarious - April 23, 2009 10:52 p.m.

    Grenade: He was saying that he'd rather play Pikmin than Resi5, nothing to do with the games' respective categories.
  • Dplunder - April 23, 2009 10:45 p.m.

    funny as taking a log on a wannabe pop singer
  • MATTSHADOW - April 23, 2009 9:24 p.m.

    resident evil 5 wasn't all tht good in fact i'd go for pikmen than this
  • phoenix_wings - April 23, 2009 8:44 p.m.

    This is of my friends was a tester for TFU. Some people loved it I guess. But just one big article of disappointment (no worries GR, the article itself wasn't a disappointment). If I remember correctly, MGS4 was pretty good with having the elements affect Old Snake--if it was too cold, the gauges would go down and it would cause stress. Same with killing too many PMCs, same with the temps being too hot. If RE5 would have waited a little longer they probably could have integrated those things flawlessly.
  • Z-man427 - April 23, 2009 5:46 p.m.

    "I only told you to blow THE BLOODY DOORS OFF!" gad i love that movie but yeah TFU was a disappointment. a fun disappointment, but a disappointment nonetheless.
  • helix92 - April 23, 2009 5:42 p.m.

    How about oblivions AI that is so advanced all the characters have their own lifestyle and daily routines. that was a huge fail
  • breadlord - April 24, 2009 11:26 p.m.

    Star wars TFU had to be weakened by the 360 failed processor, and it had to fit on everything. So it could only work on the PS3.
  • Ravenbom - April 24, 2009 5:32 p.m.

    It is what he promised in RE5, he meant the lighting shifts like real eyes adjusting to lighting. Going into shade from the dark, the lighting shifts subtly so that you see in the shade better and in the light worst. And going into the light the lighting shifts so that you see in the light better and in the shadows worst. The thing is, its really subtle, and it's a good effect that matches real life. It doesn't make the game more fun though. It is something that should been in more games like Fallout 3 and GTAIV where the bloom lighting blinds you in midday and makes it impossible to see in shady areas.
  • deathrebellion - April 24, 2009 12:04 p.m.

    whaa??? no Merc 2 world in flames??
  • AuthorityFigure - April 24, 2009 3:35 a.m.

    Daikatana always gets dissed. Funny.
  • AnonymouZ - April 24, 2009 2:20 a.m.

    Unleashed still looked badass when the apprentice went and did away with a bridge full of wookies. Then again, like all the games here, i didn't buy any of them so... ya. Poor sods the ones that got excited for stuff like that. xD
  • jar-head - April 24, 2009 12:20 a.m.

    Reborn would only a root canal for the laughing gas...
  • RebornKusabi - April 24, 2009 12:06 a.m.

    I would rather get another ****ing Root Canal on all of my front teeth like I did yesterday than replay Resident Evil 5. What a vapid, excretable piece of **** that god awful abomination of a game was! I have seen rape hentai that is more enjoyable than that stupid game was... ...why yes, I am in fact grouchy :)

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