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  1. Games
  2. Peggle Dual Shot

Peggle Dual Shot review

It's portable. It's Peggle. And that's awesome

Reviews
By Andrew Hayward
Published 7 March 2009

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GamesRadar+ Verdict

Reasons to buy

  • +

    It's Peggle on the go!

  • +

    Two complete games

  • +

    plus bonus stages

  • +

    Hearing "Ode to Joy" after each win

Reasons to avoid

  • -

    No dramatic changes from Q Entertainment

  • -

    D-pad/button controls a bit sluggish

  • -

    Losing sleep to yet another Peggle

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

We'd be hard-pressed to come up with a casual game we've logged more hours into over the last couple years than Peggle. Actually, forget the "casual" tag – Peggle demands a hardcore level of devotion and rewards it with the ever-changing, always-addictive mix of pachinko and pinball that has made it such a hit. And now, two years after its PC debut, Peggle and its recent follow-up Peggle Nights have arrived on the Nintendo DS in the form of Peggle Dual Shot, a title that threatens to make us miss train stops and spend far too long on the can.

When we heard Lumines developer Q Entertainment would handle the Nintendo DS version, we admittedly hoped for a grand new rendition of the game – something that would infuse the clearly excellent gameplay with the immense style and flash seen in the studio's original titles. No such luck. Peggle Dual Shot is as true a port as possible on the DS hardware, and while we had to adjust our eyes from the glossy PC visuals to these fuzzier handheld pixels, it's nearly impossible to argue with two complete, brilliant puzzlers on one cartridge.

Both Peggle and its evening-set sequel use nearly the exact same template, which has players firing balls at a carefully arranged set of colored pegs in the hopes of eliminating all of the orange ones. You start with 10 balls, but more can be obtained with skilled shots or by landing the ball in the scrolling bucket at the bottom of the game board. On top of that, various odd creatures (like an anthropomorphic flower) offer you limited-use special powers, such as the ability to shoot fireballs or have an additional ball spawn on the screen.

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Andrew Hayward
Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.
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