OnLive wants cloud-based gaming tech on PS3 and 360

Cloud-gaming company OnLive, whose service allows game content to stream without the need for downloading or installing, has said it would like to seeSony and Microsoft add OnLive tech to their machines in the future – a move OnLive's engineering VP says would enable them to “make great consoles.” Joe Bentley, who showed off OnLive's ability to stream titles, like Borderlands and the upcoming From Dust at E3, says the tech is just catching up to his company's vision for gaming, and “the timing is perfect” for the majors to start taking it seriously.

Faster internet and the proliferation of System-On-Chip tech such as that found in modern smartphones and televisions means OnLive can provide its service to a growing base of customers, says Bentley in an interview with CVG. SOC tech “will soon be in everything up to refrigerators. This is what we came up with - turning everything into a console.” His thoughts echo a February interview with the company's CEO, Steve Perlman. When Valve's Gabe Newell praised the company's tech but questioned its business model, Perlman derided Newell for “limit[ing his audience] to people who have a high-performance computer." Since then Newell has become “fascinated” by OnLive – or so says Bentley, at least.

According to Bentley, Microsoft and Sony are now “chatting” with guys from OnLive: “Our controller is a hybrid between a PS3 controller and an Xbox controller. It's all compatible, it would just work... We'll see where it goes. But it would absolutely work.” Slamming the limitations of online titles offered by companies like Zynga, Bentley envisages a future where games like LA Noire are fully mobile: “Why not be able to take that with you and continue the story? It's like a good book.”

Steve Perlman's previous company, WebTV Networks Inc, was previously sold to Microsoft for somewhere over $500 million – but getting gamers to adopt an OnLive approach en masse could be a hard sell yet. Our product review for the OnLive console was mostly positive. Since then, the company’s catalogue of games has grown significantly, addressing our most pressing problem with the service. OnLive has also sweetened the deal with the introduction of an unlimited play option for $9.99 a month. Still, we suggest you “try before you buy” by sampling the service for free on your PC or Mac. What do you think – would you buy an OnLive-enabled PS4 or 720?

Jun 27, 2011

OnLive review
Digital service does not deliver true HD and its games catalogue is too small

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  • LTS - June 29, 2011 9:03 p.m.

    I played a demo on onlive, and while I have questions as to if it will stick around, it was pretty cool. Now, If they were to merge with GameFly, and become the Netflix of video games, then they could do some serious business.
  • d0x - June 28, 2011 5:46 p.m.

    I've used Onlive and for the most part it works but even on the fastest connection there is still latency between what you do and what you see plus the graphics are muddy and compressed. Id rather play locally. I suppose if you cant afford a console or a pc that can play games then its a fine option but if you are a gamer you are better off buying your hardware.
  • Hydrohs - June 28, 2011 3:14 p.m.

    What they're streaming needs to look exactly like what I'd see if I was running the game natively before I would even consider using OnLive.
  • Imgema - June 28, 2011 10:55 a.m.

    OnLive looks like a good service to rent and play games. I love to rent lots of games but most of the time the latest ones are unavailable. With this service i will be able to play any game i want instantly. However.... I still want to completely own my favorite games. I like collecting them on my shelf and i like being able to play them whenever i want. Or at least having them on a hard disk and being able to play without internet connection. I don't like to be dependent on a fast internet connection that i can't always pay for or a steady, lag free, onLive service just to be able to play. It looks like a a big-fancy DRM. In other words, onLive is good as long as it doesn't become the norm.
  • tuomotaivainen - June 28, 2011 7:44 a.m.

    *WinkedUp Lozza huh? I can use Onlive just fine with a 5MB/sec connection. Perhaps you are having other issues sir...
  • WinkedUp Lozza - June 28, 2011 7:20 a.m.

    What about the rest of the world stuck at 5 MB/sec? Yeah, just gonna leave us behind and wonder why sales diminish...
  • enoop - June 28, 2011 4:41 a.m.

    Can we please have a linux port first?
  • Duffman - June 28, 2011 1:21 a.m.

    If I had a job and could do the subscription service, certainly. I like the idea of being able to select any game I want without having to go out to the store when I want a new one, and without having to download several gigabytes of data.
  • Person5 - June 29, 2011 4:33 a.m.

    I don't like cloud gaming nor accept it as the "future" of games, I would like to be able to play a video game even if my internet may be out. But this also brings to mind that didn't microsoft already announce at E3 for the 360 that there would be cloud saving? Something along the lines of how Steam saves your game files to put it simply. THIS is the closest cloud gaming will be to the future of gaming (and actually quite excellent IMO) so with MS already planning this cloud feature for a future dashboard update, and when they already have that games on demand feature on XBL, I see no reason for MS to even think of humoring OnLive. I will say this about them though, when OnLive was first announced I thought it would be dead within a week, I am surprised its lasted this long but, I would rather own a dvd or a cartridge and have the ability to play games offline (isn't that the main argument against Ubisoft's DRM attempts anyways?)
  • Galgomite - June 28, 2011 2:03 p.m.

    Whether OnLive is involved or not, streaming is the absolute future of game consoles. It's a lower cost of entry, endless upgradeability and the subscription model that Sony and MS want. I can't say *I* want it exactly, but it is the future, post console hackery and piracy.
  • punkduck2064 - June 28, 2011 8:53 a.m.

    I think Onlive has come a long way since they released their tech only a year ago. They have already improved their network hardware and compression algorithms to the point where there is little to no input lag and visuals look almost as good as most PC titles. They even have an update coming out soon that will allow the service to run on connections as slow as 2Mbps. pairing that with true mobile device support, this is looking like a great contender. And a partnership with either of the three console manufacturers would be beneficial to all involved parties. Imagine being able to play FULL Xbox or PS3 games on your windows phone 7 or Sony PS phone rather than shitty mobile phone games. I see great things in the future of services like Onlive, though maybe not right away.
  • GringoStar - June 28, 2011 3:42 a.m.

    If Sony or Microsoft buy out OnLive or reach some sort of exclusive deal with them, it would be a huge step for their company. Between the two companies, I can see Sony willing to take a risk on something like this compared to Microsoft who usually likes to play it safe. It would be great if Sony (or if Microsoft did it as well) found a way in which if you own the game (physically or purchased digitally) you can transfer your game saves to the PC if you wish to play or have a more improved cloud service. Can't wait to see what happens..
  • IcePotato - June 28, 2011 2:59 a.m.

    You know what i like? Owning the things i buy.

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