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New Xbox Live community gives bad players yellow and red cards

Xbox One's new Live community will take a few cues from association football about poor sportsmanship. A green profile card means "Good Player", a yellow card means "Needs Improvement", and a red card means "Avoid Me."

But how does Xbox Live sort players into these categories? Program manager Michael Dunn expanded on the new and improved community system in an Xbox Wire post today.

"We are simplifying the mechanism for Xbox One--moving from a survey option to more direct feedback, including things like 'block' or 'mute player' actions into the feedback model," Dunn said. "The new model will take all of the feedback from a player’s online flow, put it in the system with a crazy algorithm we created and validated with [a Microsoft Research] PhD to make sure things are fair for everyone."

You'll have to disregard several warnings to plunge into red card territory. Once you're there, you'll find yourself cordoned off to a certain extent by Xbox One's Smart Match system.

Players who repeatedly receive negative feedback over time will fare the worst, but the system makes it tougher to destroy people for no good reason; one rating from somebody who plays with you for 15 minutes counts for more than a dozen strangers who decide they want to ruin your day. A few negative reports every now and then are expected and won't mess up your standing.

Do you think these new measures will be enough to make Xbox Live's notorious online matches a friendlier place?

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9 comments

  • watevermanimlost - August 1, 2013 6:15 p.m.

    I wonder if everyone who ends up in the red zone would start flagging each other making it impossible to get out of the red. It would be like joining a gang.... when you're in .... you're in for life....
  • Sliet - August 2, 2013 2:17 a.m.

    I didn't choose the thug life, the thug life chose me. (?)
  • watevermanimlost - August 2, 2013 8:26 p.m.

    You know it. I'm a real bad mutha livin in the red with my fellow bloods.....
  • winner2 - August 1, 2013 11:46 a.m.

    I can just imagine an online match of some game comprised exclusively of screaming children.
  • TheMcFinder - August 1, 2013 12:21 p.m.

    i assume not getting negative ratings counts for positive in this weird system since they're taking so much crap into account. so one guy saying you're a dick vs 1000 who didn't shouldn't matter, ya know?
  • ParagonT - August 1, 2013 12:22 p.m.

    Very well said. My thoughts exactly.
  • FoxdenRacing - August 1, 2013 10:46 a.m.

    It's a gamble, but it's a gamble with a lot of potential. I pine for the early days of PC online multiplayer, but the more I think about it the inaccessibility of the system was as essential to it working as well as it did as the measures put in place themselves. A big security hole in MS' plan is tag-hopping. If a user can escape a terrible reputation just by letting Live expire and creating a new tag, the whole system is for naught. And there's no easy solution...every one I could come up with has a quick counter-point of how to dodge that bullet, or get innocents tangled up in it. You could lower the rep of new tags on a system with an awful-rep tag. But that falls apart as soon as you look at college. If a kid with an awful reputation goes to college and his roommate creates a tag, such a system would automatically doom the roommate, who may be turned off by the cesspit side of the community and buy a competing system when they go their separate ways. You could implicitly trust all new tags, but then a dedicated troublemaker could easily discard a 'low rep' tag for a new one. You could try to tie tags together by the serial numbers they've logged in from, but that'll flag guests and friends, even if they've done nothing wrong [a big problem in Forza; Turn 10 is very close to zero tolerance by default] You could try to tie tags together by credit card number, but a number of users have heard the horror stories and have no interest in giving MS their credit card number. Not to mention that most households have more than one card, making for at least a couple workarounds. About the only thing that might work is mandatory kinect facial-recognition for logins. There's still workarounds, but they're not as trivial as the rest. I imagine the gaming community would be up in arms if they tried that angle, though.
  • CitizenWolfie - August 1, 2013 10:39 a.m.

    It's good that it takes a few warnings to get a yellow and even more for a red. When I read the headline I instantly thought of some loser proud of his K/D slapping yellow cards on anyone who has a good game against them.

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