Our penchant for dungeon crawlers helped us settle into a hypnotic trance as we left-clicked our way towards level-ups and loot when we sampled an early build of Flagship Studios' free-to-play MMO, Mythos. It was fun, almost too fun for a free game. But it really wasn't supposed to be this way.
Developed with the same tools, graphics engine, database needs, and most of the same code as Flagship's much anticipated Hellgate: London, Mythos was originally created to help make sure Hellgate's network technologies ran smoothly. With Mythos, problems affecting things like Hellgate 's crafting and account management systems could be found and fixed faster.